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TIP    Topic opened August 06, 2008, 07:20:32 PM

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This is awesome. There should be 6 of them, a couple of 10-11 year olds and four 12-14s. They've all played before.

I need to run a one-shot for them, about four hours. I'm busily coming up with ideas, but I figured I should ask for yours. Any one-shot modules I should shamelessly steal from? Any ideas?


I'll be making pregen characters, too (more than six, so they have some choice). Any ideas for those?
Last Edit: August 06, 2008, 07:23:11 PM by TIP Logged

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We come between him and the hope of his heart,
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K Reply #1 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 06, 2008, 08:11:13 PM

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Run "The Dancing Hut."
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LoneCoon Reply #2 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 06, 2008, 08:31:59 PM
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There's always the uber classic: Keep on the Border lands.
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TIP Reply #3 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 06, 2008, 09:25:36 PM

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Run "The Dancing Hut."
Ha, ha! But seriously, folks.

There's always the uber classic: Keep on the Border lands.

Not so much what I'm looking for. I'd like to work something up with a little more pizzazz. I was going to go "hey, sky piracy!" but I'd really rather keep it Good-aligned. A summary of a session one of'em wrote showed me I was underestimating them, too...
Last Edit: August 06, 2008, 10:04:46 PM by TIP Logged

Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
da chicken Reply #4 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 06, 2008, 11:47:40 PM

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It's a joke. Laugh.

I'd start with a small combat encounter, then (maybe) a RP encounter (which they can combat out of), and then have a big combat encounter at the end.

The stuff in between?  Doesn't matter.  Breadcrumbs.

Make 8 characters if you have time.  Decide if you will allow them to modify feats, etc., or not before you start.
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TIP Reply #5 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 12:23:39 AM

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I've been told they actually prefer heavy-roleplaying to hack'n'slash. Good kids! A good D&D game should usually have at least some combat, really, but statting up antagonists is a breeze.

I'll post again once I've got more ideas to build on, I think.
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Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
IridiumFleas Reply #6 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 07:08:17 AM
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Weave the world, dance the puppets, call the muse

Figure out what level you want to do it.

Higher level characters required more work, but they also offer more opportunities.

Beginning characters offer pretty much the same fare of monsters to fight (giant rats, orcs or goblins, skeletons or zombies, and... that's about it).
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TIP Reply #7 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 11:47:02 AM

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It'll be level 6 or 8. You don't have the ricockulous fragility of the lower levels, but no one (including the spellcasters) has so much shit adjusting to the character will take a long time, characters can have started character-defining prestige classes, etc, and the spellcasters don't have fundamentally game-altering spells like Teleport and Commune available.
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Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
Major Reply #8 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 12:07:53 PM
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If this is a one-time, single session, why not use a published tournament module like one of the sessions from the classic Slavelords/Giants/Queen of the Demonweb Pits series?  Those are designed to be run as a single session, may come with pregenerated characters and should have the necessary flavour to allow fun for both the hack-n-slash wargamers and the drama lovers.
Alternatively, if you have a city with a vibrant atmosphere, just set up a simple plot and let them follow their own ideas in how to accomplish the goal(s), interacting with each othee and with your NPCs.  I have had a mystery that I set up on one page in a pocket-sized notebook turn into six weeks of very enjoyable Champions gaming, so don't worry about not plotting LotR for them.
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S*S Reply #9 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 12:26:00 PM
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7 is a good level. You're all a bunch of complete hardasses, but you're not necessarily the most powerful beings within ten thousand miles, and you're only just starting to be able to warp reality and pull off the insanely bullshit superhuman feats. You're at the stage where almost anything is a semi-credible threat, at least in terms of "if we're not smart about this we'll take far more damage or expend far more resources then we need to", and yet at the same time, only the really hyoooge and powerful monsters are out of your reach, in terms of what a party of you could potentially take down if you were lucky and bold.
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TIP Reply #10 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 07, 2008, 12:30:15 PM

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Well... basically, it's because I don't think the published modules are very good. As far as I know they're all very combat-heavy, and don't give that much room to improvise. Coming up with pregens isn't difficult, and frankly I'd rather make them myself in any case; official pregens are usually full of questionable choices.


An idea I've had, drawing on a non-one-shot I've run before, was that the PCs are agents of the royal family (direct or indirect). Said family came into power a couple of centuries ago, during a big war, and they've pretty much all been geniuses, brilliant leaders, very good for the kingdom. Currently, there's an exiled older son, a daughter off studying somewhere... and the youngest prince: a prodigal son, careless about his duties but loved by the common people, with a fondness for slumming it--he hangs out with the guards who serve him, spends his time in rather obvious disguise about town, etc.
Secretly, he's actually as brilliant as the rest of his family, and is the unofficial liason to the common people of the city (who come to him with things they wouldn't or couldn't approach the royal court with) for his parents.

He disappears. Poof, up and vanishes, no note, nothing (although there'll be plenty of clues to point them in the right direction, obviously). He does this because he wants to prevent some sort of conflict that he feels is urgent (he can't convince his father of the fact, though, which is why he's run off to do it himself). The players need to track him down and bring him back discreetly; of course, by the time they find him, he'll try to shanghai them into helping him.

The conflict in question is a gathering of hobgoblin tribes. They're gathering at the instigation of the aforementioned exiled prince, who feels that the throne is his by right, and wants to hit the capital city during the big festival and put himself on the throne (at which point, because he's royalty, he shouldn't need too much military force to hold--once he's gotten his brother and parents out of the way).


Of course, that might be too much for four hours. Maybe I should simplify and keep it vaguer.
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Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
Major Reply #11 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 08, 2008, 11:27:39 AM
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Major's second rule of life has always been KISS.  I can't see the plot you've outlined running less than sixteen hours with a gang of "plumbers."  For a simple plot, how about the old classic from Dash Hammett:  two or more factions are after the "McGuffin" object, and somebody has made it personal by icing an NPC who matters to one or more PCs?  The players spend four hours interacting with the City Guard, the factions and other NPCs who are connected to the plot, and the payoff is in making sure the right faction ends up with the dingus while the killer is revealed and punished for the murder.

Adapting an adventure from a film or a short story will give you a sense of where it should go, and casting the story with actors you admire will let you set up pregens that have a personality sketch.  My group just did the two major capers from "The Usual Suspects" translated to Shadowrun, but their improvisations took the "New York's Finest Taxi" and the raid on the non-existent shipment of coke in directions Brian Singer never allowed.  Imagine where you could take a favourite movie with an alternative cast and you will have your adventure roughed out in less than an hour.  The characters in "The Magnificent Seven" differ from Kurosawa's "Seven Samurai," but the basic plot of both could be adapted easily to a D&D adventure:  a group of adventurers are assembled to defend a village from a number of orcs, and their interaction with each other and the villagers forms the main scope of the episode.  A raid on the stronghold of a wizard could be anything from "The Guns of Navarone" to "The Dirty Dozen" to "Where Eagles Dare" to "Kelly's Heroes."  Find a source and adapt it to the characters you want them to play, then turn your players loose.
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"For the want of a nail, the shoe was lost.  For the want of the shoe, the horse was lost.  For the want of the horse, the man was lost.  For the want of the man, the battle was lost, and all for the want of a horseshoe nail.  'Tis a darlin' proverb, a darlin' proverb."  Joxer Daly, in "Juno and the Paycock"
TIP Reply #12 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 08, 2008, 11:56:08 AM

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Yeah, I got overcomplicated.

However, I've gotten a better idea: Planescape! Providing an excuse is simple--find X person or Y object--and it's got a lot of advantages. It's a cool setting that their characters will be new to (as visiting Primes), it'll let me use any crunch I make (since I can always just put it wherever they go), and there's certainly no shortage of interesting people to talk to.
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Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
TIP Reply #13 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 11, 2008, 12:38:09 PM

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Everything went pretty well, although getting started was slow. Everyone had fun, I think.
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Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the hope of his heart,
We come between him and the deed of his hand!
Major Reply #14 in So, I'll be running a D&D 3.5 game for a bunch of kids. — Posted August 12, 2008, 12:35:14 PM
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I'm glad it went well.  Would you care to share any details?
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"For the want of a nail, the shoe was lost.  For the want of the shoe, the horse was lost.  For the want of the horse, the man was lost.  For the want of the man, the battle was lost, and all for the want of a horseshoe nail.  'Tis a darlin' proverb, a darlin' proverb."  Joxer Daly, in "Juno and the Paycock"
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