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Flushmaster Reply #40 in D20 Modern: Urban Arcana — Posted February 07, 2008, 04:31:47 AM
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Ranting Drunk Guy

What class(es)?
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K Reply #41 in D20 Modern: Urban Arcana — Posted February 07, 2008, 08:23:32 AM

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GERRIK DA SHOFUR CONFIRMED FOR BRAWL
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machiavelli33 Reply #42 in D20 Modern: Urban Arcana — Posted February 07, 2008, 11:43:10 AM
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Not your typical chinaman.

What class(es)?

Oh, yeah, sorry.  Nachti is a gunslinger.
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"No no...a fag's a cigarette...remember?"
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Flushmaster Reply #43 in D20 Modern: Urban Arcana — Posted February 08, 2008, 01:05:54 AM
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Ranting Drunk Guy

Just so I can factor it into my planning, can I get the total class/levels of everybody's characters?  Also, basic background, general attitude, any specialties and/or notable quirks, and what their cover is for traveling with the team.  Any requests for magical or rare/expensive gear are welcome also; I'm ad-hocing the starting gear and wealth bonuses to make everybody equal in total wealth.
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K Reply #44 in D20 Modern: Urban Arcana — Posted February 08, 2008, 01:14:07 AM

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This'd be easier were you ever on AIM...
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machiavelli33 Reply #45 in D20 Modern: Urban Arcana — Posted February 08, 2008, 05:42:57 AM
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Not your typical chinaman.


Her name is Nachti.  She has a last name, but she's not really the kinda girl to give it out unless you know her very well.
She's of the Fast Gunslinger class, and she's currently affiliated with the international punk gang the Insane St. Helldogs.

The Helldogs are best described as modern day pirates.  This doesn't mean they sport eye patches or drink rum or sail on boats.  It simply means that they revel in wild, destructive behavior, robbing, pillaging, and blowing things up, but more than anything else, more than any of these other things, they revel in living free.

Like any good Helldog girl, Nachti is a thrill-seeker who'd rather set aside subtlety for blowing it up.  Not because she can't, but because its fun.  Like most younger Helldogs, she's a recent recruit.  Not that it makes much of a difference, as the Helldogs tend to favor enthusiasm over experience anyways. 

She had some sort of home life once upon a time, back when she was a younger girl and had hair in every part of her scalp.  She can't imagine going back to any of that now. 

Living with the gang of course is how she learned to fire a gun.  Not that interesting, but like any respectable hoodlum she learned to love her firearms, and also learned to love them a little more than anyone else, and years later she never leaves home without a piece.
She tends to be wild in a firefight, opening up with automatic weapons in as many directions and at as many people as possible.  Its the sound and the fire parts of the fighting that she really enjoys, and mowing down assholes is a perfect little cherry atop of that cake.

Off the field, Nachti "sings" in a "band".  And by "sings" I mean mostly "yells angrily", and by band I mean mostly "guys who like to make noise with things that aren't really instruments".  She has a soft spot for Jim Beam, dark soda (preferably mixed with Jim Beam), animals and red M&Ms. 

As for why she's riding around with a group of mercs and strange folk....well she's out of work, out of money, and the gang has elected to lay low for a little while until the smoke from their last stunt clears.  So she's here to make some bucks, and even more, she's here to blow things up, kill things, and have fun.

Nachti's a rough rider.  And she will mess you up.


As for magical items....a pair of fingerless gloves that heighten firing accuracy or firing speed would be nice, or something.  I can't really think of anythign else I'd want.  I know what I -don't- want, and that's magical weapons...I want to be able to switch out my weapon with anything I find laying around at a moment's notice, so I'd rather not be tied to a particular piece. 
Last Edit: February 08, 2008, 05:53:25 AM by machiavelli33 Logged

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"-You're- a fag."
"No no...a fag's a cigarette...remember?"
"-You're- a cigarette."

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Kelric Reply #46 in D20 Modern: Urban Arcana — Posted February 08, 2008, 12:37:56 PM

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I'm still waiting to hear what the expected starting level is going to be....
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S*S Reply #47 in D20 Modern: Urban Arcana — Posted February 08, 2008, 05:24:28 PM
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He already told us, 8. Or ECL 8, anyway.

GOD KELRIC PAY ATTENTION.

Argos: 4 Magical Beast, 1 Strong Hero, 1 Wildlord

Argos appears in the form of an American Allaunt to people that can't see shadowkind, and in his true form of a large and muscular Blink Dog to people that can.

He's a rough and ready sort of canine, though he does his best to keep his coat clean and mud off his paws. He's friendly, cheerful, faithful and outgoing. It's hard to tell his age, but his voice sounds youthful and inexperienced. He takes the role of the team mascot, a job he solemnly accepted and takes very seriously.

Blink Dogs are generally posessed of an intelligent benevolence, with a good set of ethics- although they can be somewhat simplistic or naive to more jaded beings- and Argos is no exception. He'll fight to the death to protect friends, but isn't naturally aggressive or vicious. He dislikes guns and louds noises. He normally uses his teleportation abilities to get close to an opponent and hold them immobile for someone else to dispatch, or he charges in, bites, and teleports away, repeating this hit and run tactics until his opponents surrender. He's savaged a few faces and torn out a throat or two in his time, though.

He's talkative about himself, but not so much of his past. He's a new arrival, having lived on Earth for a year or two, and apparently originally arrived here with a few other members of his pack, but that's not a subject he's very keen to talk about.

Noone's sure why he hangs around. Sometimes it seems like he only does because he's lonely, or even afraid he wouldn't last long on his own in the outside world. If asked, he usually just claims that "a jobs a job", or he has fun for a minute or two adopting a characature of a heartless mecernary.

He wears an Amulet of Freedom of Speech on his collar; a magical item that allows awakened animals and even plants to speak in any language, even ones they didn't previously have the vocal cords to accurately reproduce. It doesn't actually bestow language itself, however: the wearer must know the language they intend to converse in, and must have something to say.

He normally wears leather barding (which may or may not be enchanted or bulletproof), with or without a cover that is adorned with various sponsorship messages and team emblems, if he's working as a mascot.

((If anyone wants to link backgrounds, that's cool with me.))
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Most [political] problems are the product of complex conditions. They require trade-offs and policy expertise. They are not solvable through the mere assertion of sterling character.
What are good/neutral things about me?/Bad things about me?

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LoneCoon Reply #48 in D20 Modern: Urban Arcana — Posted February 08, 2008, 11:02:11 PM
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Foul Mouthed, Lab Coat Wearing Psycho

STERENS, Tough 4, Bodyguard 3

To those who can't see shadowfolk, Sterens appears to be a yeti of a man, standing head and shoulders atop others, looking like some primeval missing link. To those who can see Shadowfolk, they see a sasquash, a full 8 feet tall if he's an inch, covered in thick yeti hair peeking out from the cuffs of his tailored suits. His black eyes are covered by dark sunglasses, managing to make the giant even more menacing just by being there.

Sterens came down from the mountains of the pacific northwest after the war, as most of the area had been destroyed. He wandered into town one day where he proceeded to look for work. Given his massive size and formidable strength, he took naturally to bouncing clubs and body guarding for whoever paid him the most. He took some classes at the community college, and gained an associates in law enforcement.

Despite being not quite the most clever officer, Sterens was happy to serve his community in his own way, and was often called when the situation got hairy. The boys in blue were always happy to see his van pull up, and he received several commendations for his exemplary service. Due to his size, he was terrible with pistols and opted for a custom M4 Benalli with a 10 round drum. He preferred punching people who hassled him though, and became really good at it. He kept up with his training and got promoted to corporal. He could never pass the sergeants exam though.

After an unfortunate incident responding to the Mayors house on a domestic dispute and subsequently putting the mayor in the hospital with an overzealous take down maneuver, Sterens found himself unemployed. He managed to keep all his gear, and rolled out of the force with some contacts on job leads.

He took his massive size on the road and found that being a huge bastard went a long way in the thug for hire business. He garnered reputation and skills as he traveled eventually landing himself in a mercenary company full of other shadow folk like himself. He's actually arrested Nachti before, though he prefers not to mention it, because, you know, she's crazy.
Last Edit: February 08, 2008, 11:15:03 PM by LoneCoon Logged

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Yeah, well.. the metaphor "team player" is just a euphemism for slave. I don't want to be on your team; your team SUCKS. -Detour from Fark.com
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Flushmaster Reply #49 in D20 Modern: Urban Arcana — Posted February 09, 2008, 05:42:12 AM
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Ranting Drunk Guy

Mach, cool.  I just need to know her cover for traveling with the team.  For magical items, how about a pair of gloves of the gunslinger (which I just pulled out of my ass, but I like the idea); +2 to attack rolls made with personal firearms and the ability to cast haste on their wearer for a total of ten rounds per day.  Activating/deactivating that ability is a free action.  Both gloves must be worn by the same wielder to function.  I'd be willing to toss in a moderate supply of special/magical ammo, which can be stashed at a safe location or carried on Nachti's person. 

S*S, also cool.  I can already imagine him pacing around the bench during a game, barking at opposing players.  As for expensive/magical gear, armor sounds like the most obvious choice, given your form.  How about +2 spiked studded leather barding with the ability to cast protection from arrows/bullets (CL 5) once per day? 

Lonecoon, also cool.  I just need two things.  His cover affiliation to the team (first to pop to mind are either the bodyguard of a coach/spokesperson/star player, or a player that acts as a blocker/enforcer on the track), And what special/magical gear you would want (any armor from a leather jacket to a forced entry unit depending on your style, a custom magical shotgun, a ring to make fists magical weapons, and maybe sundry minor random wondrous items come to mind).
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machiavelli33 Reply #50 in D20 Modern: Urban Arcana — Posted February 09, 2008, 12:29:09 PM
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Not your typical chinaman.

My god, really?  Hell, I'll take it.  Never will look a gift anything in the anything.  Something.

As for her cover....well.  I don't really know the rules of rollerball, but let's say she's the equivalent of a football running back, or whoever usually takes on the most offense-based role of the game. 
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"Wasn't until years later we found out what fag -really- meant."
"-You're- a fag."
"No no...a fag's a cigarette...remember?"
"-You're- a cigarette."

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Flushmaster Reply #51 in D20 Modern: Urban Arcana — Posted February 10, 2008, 04:21:35 AM
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I'm giving everybody good gear because there will be specialized challenges customized for the party. 

The rules of Rollerball are fairly simple:

It's played on a figure-8 halfpipe track.  The track is surrounded by heavy duty bulletproof glass strong enough to handle large mototcycles during high banking turns around the ends.  Teams can switch players like hockey and field 8 at a time, two of which are normally mounted on motorcycles (the rest are on inline skates).  The track is dotted with ramps of various sizes.  Most notable are four identical ramps, steep and curved, which launch a single skater or skilled biker into the air over the crossroads, where there are four (one for each direction) 4' diameter round concave metal bowls; hitting it with the rollerball (a 10 lb iron ball that can be held in one hand; about the size of a softball) with sufficient force (automatic after hitting the big ramps, checks apply to hitting it from the ground) causes a big sparky pyro effect equivalent to the goal siren in a hockey game.  The team must maintain possession for a full lap before being eligible to score.  To quote the movie "The rest of the rules are complicated and in Russian."  Pretty much anything not involving a straight punch or kick is legal.  Players openly wear body armor, as it's standard gear (often personalized for flare, of course). 

The rollerball can be wielded as a simple one handed weapon, 1d6+Str lethal bludgeoning damage, but doing so means 5 minutes in the penalty box; a major issue since the game is played in three 10 minute periods. 

If Nachti is a player, I'd imagine her (being a fast-based PC) as the top scorer, ducking and dodging around opposition and frequently catching a ride by hanging on to a handbar on the rear bumper of a friendly bike.  Most teams field one big chopper (for blocking/interference) and one crotch-rocket to support scorers or even score themselves.  Since I'm a believer in having ready-made NPCs, I've already got a basic NPC biker for the first-string crotch-rocket rider; a female elf "renegade" who is also a wayward member of Nachti' gang; she's more into chases and the chaos that ensues rather than Nachti's preference to big booms. 

This should balance out with Kane's tactics, which mainly involve knocking down the entire opposing team if he can, which clears the way for offensivive players like Nachti and company.  Kane is the brawler on the heavy chopper; said player should be checking in here soon (elsewise I start smacking him and I imagine Tora plans to smack him next time she sees him; I'm sure she'll agree on this as they planned both characters as twins).

The team is mostly a cover, and will only occasionally come into actual gameplay; in such a case there may well be an assasin on the other team or some other nefariousness...but I'll toss in a played out game every once in a while for flavor, so good luck and stay on your toes. 
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Aleric Reply #52 in D20 Modern: Urban Arcana — Posted February 10, 2008, 01:53:46 PM
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I hunger.

Boomer Smith

Goomba Charismatic Hero 3/Negotiator 4/Mastermind 1


To anyone who can't see the shadowfolk, Boomer looks like a slightly portly middle-aged man with a slightly intense expression constantly on his face.  To anyone who knows him, he is one of the kindest, most pleasant people to be around that you've ever met, unless you make him angry.

His cover form is, as I said, a portly middle-aged man who stands 5'2" tall, has jet black hair except for the few streaks of grey starting to peek.  He's never seen wearing anything but his black suit with a white undershirt and two small hand-shaped pendants around his neck.    Very careful observers would note that his arms don't seem to work quite the way they should, bending to awkward angles and sometimes flashing out of existence for a split second.  This is because, as anyone in the know will tell you...

...goombas don't have arms.

In fact, the only way Boomer is able to manipulate objects is due to the pendants... two charms of mage hand, one for each hand, and they make him capable of acting normally.  He is a master of diplomacy, and knows quite a bit about behavioral sciences, popular culture, business, and streetwise logic.  He's also quite adept at gathering information and using a computer... which is what led him to his current job...

Up front, he is the team's manager and public relations officer.  Behind the scenes, he is the spy, getting information on their targets, their habits, their social life, their friends, finding out where to apply pressure in their life to make them easier to get at.

He's yet to single out a target that hasn't been captured or taken down.
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Flushmaster Reply #53 in D20 Modern: Urban Arcana — Posted February 11, 2008, 05:12:59 AM
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Ranting Drunk Guy

This might have something to do with me being quite intoxicated, but I'm not sure wtf a Mastermind is...can't remember that even after checking my books...
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Aleric Reply #54 in D20 Modern: Urban Arcana — Posted February 11, 2008, 04:40:12 PM
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I hunger.

Mastermind is basically a character with exceptional intelligence and charisma and has all but mastered the art of manipulating others.

From the d20 Modern character generator:

Mastermind

*Equipment Connections (level 1)
*Minions, Plan X(level 2)
*Uncanny Dodge X(level 3)
*Exceptional Minions (level 4)
*Imposing Reputation (level 5)
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machiavelli33 Reply #55 in D20 Modern: Urban Arcana — Posted February 11, 2008, 07:10:45 PM
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Not your typical chinaman.

Oh, how the tables have turned, King Koopa.
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"Wasn't until years later we found out what fag -really- meant."
"-You're- a fag."
"No no...a fag's a cigarette...remember?"
"-You're- a cigarette."

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K Reply #56 in D20 Modern: Urban Arcana — Posted February 11, 2008, 07:14:59 PM

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This might have something to do with me being quite intoxicated, but I'm not sure wtf a Mastermind is...can't remember that even after checking my books...

It's in the web enhancement: http://www.wizards.com/default.asp?x=d20modern/we/20030529a
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Aleric Reply #57 in D20 Modern: Urban Arcana — Posted February 11, 2008, 09:08:47 PM
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I hunger.

Oh, how the tables have turned, King Koopa.

If Koopa'd had me on his side, he'd be ruling the mushroom kingdom with Peach as his bride and Mario would be where he belongs... working on the piping like a good little plumber.   The whole kingdom would be happy and prosperous, and no one would suspect that Bowser was nothing more than my puppet...
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Skull and bones, posin' like a mannequin
In Moloch's Grove, such a bohemian

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