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Antero    Topic opened August 06, 2006, 06:12:11 PM
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Not your monkey.

Here's what I want from you:

Character Name and Alias
Age
Sex
Height, and weight if it's something unusual (sumo wrestler, adolescent)
Nationality/Ethnicity/Religion
Appearance - Include both mundane appearance and style, and whatever costume or masking one uses.
Superpower - Also put superhuman weaknesses here.
History
Equipment

I will then calculate bonuses/penalties, attach rulings, and give you the Antero Seal of Superheroic Rockage.

RULES AND SPECIAL NOTES FOR CHARACTER CREATION

RULE THE FIRST: NO TWINKING

-This is not X-Men, this is not Superman.  Your twinky Mister Invincibles will be eliminated.  Overpowered characters will be brought to heel by my editing powers, violently if need be. 

-Your equipment must be civilian.  Even if you are a fucking ex-SEAL - which you aren't, because then you would either be working for the government or dead in a ditch - you do not have access to rocket launchers, plastic explosives, tanks, mecha, lasers, experimental cybernetics, nanomachines, etc.

-There's room to work - from the first game, for example, Krieg's The Enigma was incredibly, cosmically powerful, but his power took a horrible toll on his body to the point where he avoided using it in all but exceptional cases.  Johnny's Lobo was twinked as fuck at first, but I took him down a notch, and gave him weaknesses to temper his combat strength.  Adam's The Raven, on the other hand, had only the ability to talk to birds and combat skills.

RULE THE SECOND: HISTORY RULES

-Please link your character's history with another posted character, in some fashion.  Doesn't have to be intimate.

-Your powers are inborn.  They do not come from high tech gadgetry, magick, Excalibur, Jesus, or toxic waste; they come from your mammy, your pappy, and the hideous otherworldy influence of The Mother (which you don't know about, because the Hellhounds sure as fuck weren't going to tell the world that one).  They can emerge over time (puberty is a common one) but they are INNATE.

-Evil characters are unacceptable, though "flawed" is fine and dandy - in D&D terms, CG (Spitzer), NG (Hollowpoint), and LG (The Puppet King) dominate, with room for CN (Neilus) and N (The Engima).  If you want to make a superhuman serial killer, you're in the wrong game.  Furthermore: if you want to make a goody-two-shoes Superman, you're also in the wrong game.

RULE THE THIRD: CONTINUITY

-Follow the tech and timeline info that I'll put up in the OOC thread.  You can have a hacker, for example, but he can't neural interface; you can be from New Orleans, but you can't live therenow.
Last Edit: August 16, 2006, 02:16:39 PM by Antero Logged

I hate my species.
In other news, here is a marmoset riding a turtle.

8833_mr._gm.png
S*S Reply #1 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 07, 2006, 07:16:18 AM
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No way was the puppet king lawful good!

...Er, yeah, post to come.

Actually, I have three or four characters Ive semi-written up. I should run them all by you to see which fits best. Or should I just submit like three characters? >_<
Last Edit: August 07, 2006, 07:27:10 AM by S*S Logged

...It's JOHNNY. Jeepers, how hard do you think it is to distract him?  It's like, more difficult to distract a kitten. -Majestrix
Most [political] problems are the product of complex conditions. They require trade-offs and policy expertise. They are not solvable through the mere assertion of sterling character.
What are good/neutral things about me?/Bad things about me?

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LoneCoon Reply #2 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 07, 2006, 11:13:07 AM
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Foul Mouthed, Lab Coat Wearing Psycho

REJECTED Sad

Name: Albert Molson  aka Tendril

Age: 26

Height: 5' 8”

Nationality/Ethnicity/Religion: Mostly Protestant poor white trash

Description:

The first thing you notice about Albert is how angry he looks. A nearly permanent scowl graces his face. He talks with a sneer. He sounds like he’s out for revenge against the world. In a way, he is. Everyone has hated him because he’s been such an arrogant bastard for so long, that he can hardly remember what being nice is. His fiery red hair, angry yellow eyes often speak for the quality of his temper.

When he’s “working”, he wears a gas mask with a built in voice modulator that makes his voice sound an octaves lower. The rest of his costume is an olive drab jump suit, combat boots, and thick, black welding gloves.

Profession and Mundane Skills: Despite lacking anything resembling a decent education, Albert managed to put himself through trade school as an electrician. He also welds, does plumbing, and is a general handy man.

Powers:

Tedrils: Tendril has four tendrils that sprout from his body. Each set is different from the other. They wrap around his limbs under the skin when they are retracted, and deploy very quickly. These 8-foot tendrils are covered in a chitinous shell, and are primarily used for grabbing, throwing, and holding things in place. They are stronger than Albert, each one being able to pick up a grown. Working together, they can lift up to 800 pounds. They end in a hinged, three-pronged claw.

Disadvantages:

Psychic Hatred: The part of Tendrils brain that control the movement of his tenticles aslo enhanced his latent psychic talents. Unfortunatly, the only thing it can transmit is hateful messages. This unconciously causes everyone around Tendril to hate him, provoking hostile reactions towards him, especially if they weren't exactly friendly in the first place.

History:

Everyone hated Albert. His mom thought he was a bastard, the kids at school though he was a bastard, the local police department wrote him off as a delinquent, despite the fact he’d done nothing wrong. His mother used to beat him and warn him of his “wicked ways” before sending him out of their squalor apartment into the streets. The local gangs on the streets hated him because he was a bastard. They'd push him around and take whatever money he had, which was often nothing. He always hated the way he looked because of the freakish bulges under his skin. The one doctor he saw in his life thought they were tumors. His mother said that he hoped he died from them.

While walking home from school one day, after being sent home because “He was being a bastard,” a local thug jumped him and demanded his money. Albert finally snapped. His skin tore open. The tendrils came forth and eight claws tore the man to bits. Albert made it back home through the fire escape. He locked himself in the bathroom and showered away the blood of the first man he'd killed.

The next week police reports flooded in about a demon walking through the streets and destroying the block. By the time the SWAT team got there, the city block was left in ruins, all the thugs and trash of the street lie dead, torn to bits, or thrown like rag dolls through windows. Cars were overturned, and fires lit the night street. From atop the buildings a kid looked down and laughed. He'd show them who the bastard was.

Albert set off to discover who his father was after he destroyed his neighborhood. He figured that since HE was a bastard, he'd make the man who made him a bastard suffer. He managed to track down a name, and decided to pay him a visit. When he wasn't home, Albert got pissed and started trashing the place. In his ransacking, he discovered a photo album, filled with pictures of Masks from the past. Most shocking, he found a group photo of the original Chicago Hellhounds. He somehow knew these people and he felt a connection to these heroes. They had gifts like him and weren't total bastards about it. He took the photo and kept it with him, leaving behind his life of unwarranted violence and taking a new purpose of warranted violence against law breakers.

He's still a bastard though.

Equipment

Level IIIa Bullet resistant vest
3 D-cell Mag-Lite
Glock 20 10mm Pistol  (15rd, 2 spare magazines)
Leatherman
Zippo Lighter
Gas Mask
Welding gloves
Wrigley's Spearmint Gum
Sypderco Centofante4 folding knife
Electrical Code Pocket Manual
Combo wire cutter/stripper
Spool of copper wire
Rubber "gloves" for his claws

Additonally, Tendril has a 2007 Ford Ranger pickup truck with bed mounted tool box, though this is his work truck and he tries not to get it involved with his hobbies of breaking criminals. He also has a Remington 870 12 gauge Shotgun.

Tendril was rejected due to difficulties in power balancing.
Last Edit: August 13, 2006, 01:09:04 AM by Antero Logged

Jesus Fucking Christ is our lord and fucking savior.
Yeah, well.. the metaphor "team player" is just a euphemism for slave. I don't want to be on your team; your team SUCKS. -Detour from Fark.com
Vision

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Antero Reply #3 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 07, 2006, 02:32:22 PM
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Not your monkey.

No way was the puppet king lawful good!
He totally was, he just happened to be batshit insane at the same time.  Consider - constant deference to the authority of Roosevelt II and noblesse oblige in general, self-image as defender of justice and law, tended to caputre, rather than kill, his archrivals, and, of course, he attacked Spitzer for executing Garibaldi, and only The Enigma's intervention prevented Spitzer's demise.

So, Lawful Good but absolutely insane.

Quote
Actually, I have three or four characters Ive semi-written up. I should run them all by you to see which fits best. Or should I just submit like three characters? >_<
Let's make this RULE THE FOURTH: IF YOU HAVE A BUNCH OF CHARACTER IDEAS, TALK TO ME AND WE'LL DECIDE WHO TO USE. 
Logged

I hate my species.
In other news, here is a marmoset riding a turtle.

8833_mr._gm.png
S*S Reply #4 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 07, 2006, 02:37:09 PM
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Playback is approved, pending history change

Character Name and Alias: Frank Adams, "Playback."

Age: 40

Sex: Male

Height: 5'10

Nationality/Ethnicity/Religion: American/Black/Atheist

Appearance: - Frank commonly wears a striped workshirt and britches, or a large tan overcoat if he's out and about. He has brown eyes, naturally curly black hair that's been clipped short and sensibly straight, and a lean physique. A few grey hairs are starting to appear on his head, his eyes are usually bloodshot and tired.

Superpower: - Post-cognitive Playback: Frank has the ability to see into the past with complete chronological accuracy and 100% clarity, rewinding through time in his head like a DVD player, and then watching the events of the past unfold before his eyes as a form of an "overlay" to the present world. He is limited by normal physical and line-of-sight limitations and extreme darkness: if someone he is watching in the past moves off to another room, Frank must physically follow along in the present, or he won't be able to watch them. Frank cannot see the future, nor can he affect the past. ((Playback must make a roll beyond a certain distance; otherwise he only gets a mixture of hazy impressions which don't give details but could, say, confirm that a murder happened here.  He can try again in a day, for that same time range.  Penalties for time distance will be laid out below - no dinosaur watching, you.  Very short time distance needs no roll.  While he's watching the past, he's considered distracted - don't try to watch and fight at the same time unless absolutely necessary.))

Mundane skills/powers: "Hey, you're Frank Adams, ain'tcha?": Frank used to be a homicide detective, using his unique talent to view crimes being commited, and then finding the necessary evidence to bring the guilty to justice. His success in this area was very well publicized, until a court ruled that post-cognitive visions were inadmissable as evidence purely on their own weight. Frank still brought a lot of people to justice by using his power to dig up every scrap of evidence, but the issue caused a lot of public debate. Frank received a lot of publicity before and after this incidence, almost all of it favorable.

More even then other masks, people recognise Frank on sight, and usually react very favorably to him: the general public was by and large on his side, and he came off as a real hero of the people. Policemen in particularly are more then happy to cooperate with him, and offer him help and information.

"Shit, it's that 'Playback' motherfuck": This has lead to a concordantly negative reputation amoung the criminal underworld. Frank put a lot of people in prison, and is renowned for being an uncomprimising hardass. Quite a few criminals have friends put away by him, and even those that have not arn't particularly fond of him.


Detectivey skills: Frank is a good cop even without his unique powers, and his experience as a detective aids him in intelligence gathering, both in terms of physical investigation and asking around for information.  ((Frank knows how to search a crime scene, and, thanks to his power, is a genius at forensics.  He has +1 to any information gathering activity (besides library research).  Any social interaction where his badge would help, furthermore, is easy for him.  He also knows the law like the back of his hand, and will know what can get the cops on you all.))

Hardass street cop: Dirty Harry is his idol. Frank can handle a gun, is tough enough to deal with being injured, and has a mean right hook. ((+1 hand-to-hand, +1 pistols, +1 dodge))

History: I do have a history, but it's 2000 fucking words long, and Im trying to trim it down to sane levels without rendering it pointless.

Equipment: Two pairs of handcuffs
Pepper Spray
Taser
Switchblade
A cool sidearm (What are handguns like in the near future?) - Glock 66 Law Enforcement Issue .45 caliber pistol
Police issue tactical armored vest
Two packets of cigarettes
Expensive solid-silver lighter
Wallet with 168 dollars


Bonuses
+1 Pistols
+1 Fists
+1 Dodge
+1 Gather Information

Postcognition Rolls
≤ 3 months ago: No roll necessary, automatic success.
≤ 6 months ago: +2
≤ 1 year ago: +1
≤ 5 years ago: 0
≤ 10 years ago: -1
≤ 25 years ago: -2
≤ 50 years ago: -3
≤ 100 years ago: -4
≤ 200 years ago: -5

He has never been able to see back before the 1820s.  By coincidence, this was when the camera was developed.

Certain events (generally involving the release of massive amounts of energy in a sudden fashion, such as nuclear explosions) can, effectively, tear the tape, and make a range of time in an area illegible to him.

Playback has the Antero Seal of Superheroic Rockage
Last Edit: August 17, 2006, 04:52:13 PM by S*S Logged

...It's JOHNNY. Jeepers, how hard do you think it is to distract him?  It's like, more difficult to distract a kitten. -Majestrix
Most [political] problems are the product of complex conditions. They require trade-offs and policy expertise. They are not solvable through the mere assertion of sterling character.
What are good/neutral things about me?/Bad things about me?

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LoneCoon Reply #5 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 07, 2006, 04:21:20 PM
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Foul Mouthed, Lab Coat Wearing Psycho


Name: Jean Paul Lovell aka Vision

Age: 32

Height: 5' 3”

Nationality/Ethnicity/Religion: Agnostic American (Irish, German, French)

Description:

Jean is a nerdy looking fellow when you see him walking down the street. If you can see him in the sunlight, that is. He's kind of pale, and wears a sun hat most of the time. He's usually wearing thick sun glasses as well. Long sleeve shirts and khakis, year round, because he's in no mood to tan. There's also the walking stick. He's actually fairly nice, once you get to know him ,but you'd have to meet him first.

At night though, he transforms into someone far more interesting. He wears a dark blue, double breasted suit, tie, and dark blue bowler. A blue steel mask that conceals everything but his unseeing eyes. And those eyes, they glow. They glow intently as he watches those who think they can't be seen. He sees their sins. He hears their conversations. He watches everything they do and he brings them to justice.

Profession and Mundane Skills: Jean Paul is a network security administrator. His primary duties are keeping hackers out, and keeping his data in. He's very good at his job and has led the FBI to numerous arrests of hackers. No one successfully war-drives in his neighborhood. In his off time, he works with blind children, and has a HAM radio license.

Powers:

Wavelength Vision: Vision can see into the entire spectrum of electromagnetic energy. From ELF (Extremely Low Frequencies) up through gamma radiation, Vision can see it all. His experience with computers and amateur radio allows him to read any information that he may see on those waves, though with some difficulty. He can focus his vison as tight as he needs to to read indivdual wavelengths.((As described.  He can pick up radio signals like a car antenna with legs.))

Wavelength Generation: Vision can also produce most of the frequencies that he can see.
Vision can produce, among others:
Radio Waves that can transmit messages, though he has to be looking in the direction of the receiver to get any messages through.
((Encode speaking as radio/cell/etc. transmission))
Microwave/Infared Beam that causes pain but isn't fatal, much like the Army's Pain Beam of 2005.
((Short-ranged attack, one shot per round.  Success causes pain to target (-2 to rolls that turn); great success causes stunning just like a powerful blow.  Also, can cook food.))
Visible light from his eyes, acting as a flashlight for others 
((Since he's blind, he doesn't have any real idea what he's doing with this one - he just knows he can.))
X-rays which allow him to see through things for a short distance
Ultraviolet though not good for much, they can spice up a rave or give a sunburn if exposed for too long
((Human tanning salon: roll to apply even tan.  Failure causes burns and tan lines.))
Gamma Radiation but doing so put serious strain on his eyes and generally isn't that helpful.
((Gives you cancer.  Not the most useful trick.))

Disadvantages:

Blind: Despite all the nifty things that Vision can see, he is completely blind as far as visible light goes. This isn'ttoo much of a problem in the city, as the amount of electromagnetic radiation pouring from everywhere gives him a pretty good idea of what's around. However, when he's in the country, or underground, there's not a whole lot he can see.

Vision Overload[/u] While Vision can see an entire class of frequencies at once, too much of that radiation will "white out" his vision. For example, standing next to a police dispatch tower while scanning the police frequencies, he would have to focus on a single transmission or be blinded by the overload.

One Frequency at a Time:[/u] Vision can only see one frequency at a time, though he can shuffle through the common frequencies in a few seconds. It would take him a good ten minutes to do a complete scan of radio frequencies, and at least a half an hour to completely scan the electromagnetic band.

Input/Output[/u] Vision can only output the frequencies he is currently seeing, meaning he cannot look into ultraviolet and put out radio transmissions, nor put out a Microwave/Infared beam and read x-rays.

((See Summary of Senses))

Mundane skills

Network security:  Vision is an expert in securing and breaking into networks. Being able to see the wireless networks and see the data being transferred over wired systems has made him adept at thwarting attacks, and countering with his own. ((Hacker! +2.))

Judo While by no means a bruiser, crime fighting has necessitated that Vision learn a defensive martial art. Judo works best so that he can run away while his opponent is lying on the ground. ((+1 to hand-to-hand dodge, +1 to grapple or throw - i.e. nonlethal, and often non-damaging, attacks))

History:

Jean Paul Lovell wasn't always blind. Indeed, he used to have excellent sight, being able to pick out objects at distances that amazed most people. He always loved being able to play hide and seek and be able to find every single kid before they called the game. Jean Paul was going to be a pilot with those awesome eyes of his. Everyone expected he'd go far.

That was, of course, until the day he woke up unable to see anything at all. For the next few months, Jean Paul lamented his woeful plight. Everything had gone from perfect to an utter mess in a single day. He decided that life wasn't worth living and he was going to take a walk, hopefully off a cliff. He didn't even get out of his house before he'd fallen down the stairs and given himself a concussion.

When he woke up in the hospital, he could see again. But everything was red and warm looking. Nothing looked right at all. He rubbed his eyes, everything was dark and violet. The sun was bright though and he could see filterings of the suns rays absorbing into everything. He blinked and it was red and hot again. When they x-rayed his skull, he could see the x-rays even though his eyes were closed. He could see all the wireless traffic going through the hospital. He even saw the harsh and frightening light of radiation.

With his new found sight, Jean Paul found that if he heated a page, he could read the ink, as it changed temperatures differently than the page. He got to the point where he could heat the pages with his eyes rather than the microwave. What was more impressive, he could read computer screens because of the limitless electromagnetic radiation they put off. If he focused hard enough, he could even see the data flowing from input to output. It was then that he decided to go into computers to make a living.

He studied network security, being able to detect attacks the second they started. Wireless attacks were thwarted to the point of Jean Paul physically yanking the kids out of their car. He decided to take his sight to the streets, catching the criminals that the regular masks didn't. Those who dealt in child porn, in wire fraud, in cracking and hacking. He started bringing them to justice, and making them see the light of day.

Relationships

Vision is the great-great-grand-nephew to the original Hollowpoint. Patrick MacGregor, Hollowpoint's brother who served with the Nazis, had a few children after World War II, one of whom immigrated to the United States and married into the popluation. There were no other reported supers from that bloodline, though Jean Paul has his suspicions about some of them. This also makes him the cousins of the second Hollowpoint (twice removed),  the Ace of Spades (thrice removed), the Queen of Spades and Rimfire (both four times removed), though he's rarely met any of them.

Equipment

Level IIa Bullet resistant vest <– Will be illegal in certain states and jurisdictions, and will raise questions if it's seen in your day-to-day life.  Keep it covered.
Can of pepper spray
Top of the line PDA
Wi-Spy keyfob
Long range Microphone
Visine
Collapsable walking stick
Spool of twine
Small folding knife

((Summary of Senses: Generally, he'll be using either infrared or radio.  Combining with sending, this results in active infrared/radar which gives him a rather clear picture, though colors aren't seen - he's not truly blind.  Reading print is impossible, and similar materials or distances may merge together, but that's very situation specific.

Just as too much light makes the baby go blind, an overload of signal can interfere with a sense - an explosion, say, can blind his infrared like a flash-bang, and a room at human body temperature would be a solid color.

Finding a particular radio signal or wireless signal in a crowded area can be like tuning a radio.

Digital text can by read, thanks to his various sensitivities.  It does not appear as text to him (instead it's electromagnetic signals etc.) but he can read it as if it was at this point.))

Bonuses:
Hacking +2
Hand-to-hand dodge +1
Hand-to-hand attack +1 (non-lethal attacks and grapples only)

Vision has the Antero Seal of Superheroic Rockage
Last Edit: November 08, 2007, 06:07:51 PM by LoneCoon Logged

Jesus Fucking Christ is our lord and fucking savior.
Yeah, well.. the metaphor "team player" is just a euphemism for slave. I don't want to be on your team; your team SUCKS. -Detour from Fark.com
Vision

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Kelric Reply #6 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 08, 2006, 07:44:12 AM

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Character and History altered as I prep a different character and rework timelinefunstuffandinfo.


Character Name and Alias: Jonathan (Jon) Anders aka The Ace of Spades

Age: 58

Sex:  Like his grandfather, lots of it.  Also, Male.

Height: 6'

Nationality/Ethnicity/Religion: American, White, Irregular attending Protestant

Appearance, Normal: Jon is a T-shirt and jeans kinda guy.  He has short brown hair which is usually left to fend for itself, brown eyes and a mischievious smile.  He has a moderately muscular build and is usually wearing jeans, a T-shirt, tennis shoes.

Appearance, Mask:  Jon doesn't so much put on a mask as he does coat himself in metal.  A shiny greyish metal covers his entire body except for his eyes, as well as his clothes.  The metal smoothes away the edges of his clothing, making it almost seem like he has nothing on but metal.  The metal coats even his hair, and does so on every strand individually.  It goes beyond the length of his normal hair, making it seem as though his hair is really shoulder length.

Superpower:
Base Power - The ability to create,  manipulate, and reabsorb a strong, titanium like alloy which eminates from his body.

Superpower Disadvantage - Creating the metal takes energy, and Ace only has so much, as such, in order to conserve his energy, he usually reabsorbs the metal back into his body, and thus, is fine.  However, loss of physical contact with the metal he creates causes it to permanenty solidify and no longer allows Ace to reabsorb it into his body.  Too much of this and he will not be able to make any more until he rebuilds his energy.  Way too much of this, and he won't even be able to keep his primary ability up, which is to coat his body in metal.

Super Tricks, aka, the stuff Antero hates me for:

Body of metal - Ace's most common trick and his form of mask, involves coating his entire body in metal, providing protection against attacks.  The metal is rather flexible, not really getting in the way of his movements at all, though its not the best armor in the entire world.  It also makes him sink like a rock.

–––>Sub Trick  Juggernaut - Ace puts out almost all of his metal into forming a large and thick protective coating around his body.  This makes him almost indestructable.  It also makes him very unable to see, smell, move, or even breath.  He can't keep this up for very long before he has to come out for air.  Very high temperatures would also cook him alive, and deep bodies of water aren't fun either.

Weapon Creation - After his body of metal, Ace most often creates temporary melee weapons with which to fight.  Afterwards, he reabsorbs the metal into his body.  He has become quite adept as this.

––––>Sub Trick Porcupine - Really only used when grappled, with this trick, Ace creates spikes all over his metal body, impaling whoever is grabbing him.

Spike Shooting - Ace can shoot metal spikes out of his body in order to try and hit enemies at range.  He's not very good at it though, because it uses up metal that he can't reabsorb, and so he doesn't do it very often.

––––>Sub Trick Human Hand Grenade - With this, Ace shoots a hail of metal spikes out of his body in every direction.  Its very effective for taking out crowds of people.  It also has the side effect of using up almost all of his energy, barely allowing him to even keep his metal body afterwards.  Making weapons after such is a no go, unless he gives up his armor.

Rail Rocketing - One of Ace's signature moves, is to zip around on a moving platform of metal.  Metal spikes from the platform support it as he races along at fairly quick speeds.  As he moves, the tail end of the metal is reabsorbed to create more platform to rocket with.  With this trick, Ace can move fairly freely, and fast.  As such, hitting him gets more difficult.  On the other hand, he has some difficulty hitting things as well.  Its even worse when he tries to hit anything at range.  If Ace were ever to be knocked off his platform, it would waste a good amount of energy.


Disadvantages:  Beyond being unable to reabsorb his metal after losing physical contact with it, Ace has some other disadvantages.

Lack o'Stealth - Being metallic tends to reflect light, and as such, Ace tends to shine in the daylight, and at night, streetlights and headlights make him stand out in a crowd.

Implant rejection - Not only can he not reabsorb his metal after losing contact with it, his body rejects foreign implants, whether or not they're metal.  Stitches, staples, pacemakers, etc.  His body will have nothing to do with them.

History: Ace comes from a long line of Masks. His father and mother were also both masks.  His mother was the untouchable Hollowpoint II, and his father was the powerful Jack of Spades, master of gravity.  And then there were his two grandfathers.  The original, undefeatable, classic Hollowpoint, and, of course, the fallen hero, the King of Spades.

Equipment:

Cellphone
wallet
comb
breath mints
pen(used for writing down beautiful ladies' numbers)

Last Edit: August 17, 2006, 06:44:37 AM by Kelric Logged
Aleric Reply #7 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 08, 2006, 11:03:35 PM
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I hunger.

This one is such an easy edit I figured I'd hit it first.  No combat powers?  Duuuude.

Character Name
  Greyson "Grey" Portman

Alias
  Egress

Age
  26

Sex
  Male

Height
  5'8"

Nationality/Ethnicity/Religion
  Egress is American through and through, a genuine mutt from the Great American Melting Pot.  He doesn't believe in any type of typical religion, preferring his own twist on things.

Appearance
  Grey looks to be a typical 26 year old, with the single exception of the scar that travels from the corner of his right eye down to his chin.  His eyes are light ice blue, almost to the point of being pure white save for the pupils.  He has average build, slightly athletic, looking as though it's only been the last few years that he's been training himself.

Appearance, Mask
 His Mask is fairly simple, as all it is is a labcoat, white pants, blue surgery-style gloves, and a surgeon's breath mask.

Superpower
    Egress's power is both simple and complicated.  He can create a pair of 6' tall, 3.5' wide oval portal with a vague blue outline.  These portals are only useable when both are deployed, as they are literally space-benders, for anything that goes into the one portal comes out the other one. When one looks into one portal, they can see out the other portal as though looking through a window, even if the view is occasionally skewed because of the portal orientations. If only one of these such portals is out, it is little more than a shimmering mirror.
 The portals can only be created in line of sight within 25 meters (roughly 80 feet) of Egress, and are created when Egress fires a small ball of shimmering energy from one of his hands.  This ball of energy flies until it comes into contact with a solid surface, where it then spreads to create the portal instantly.   The portals cannot be placed more than 25 meters apart or they will not work, as the connection will be stretched too thin. Also, if the ball of energy reflects or travels beyond 25 meters, it evaporates into nothingness.
  The downsides to these portals are that they can not be created on reflective surfaces, and can only be created on a sufficiently flat surface, and can not be opened in the air in front of him.  Also, only two of these such portals can be opened at once, so if two  portals are open, and Egress opens another portal, the first vanishes and the space-bend is rerouted to the new portal.  Egress may keep each portal open as long as he wishes, and it is a simple act of will to close them.

((Portals, 25m range.  Reflective surface limitation, flat surface needed.  Cannot be used to cut someone in half.  They will wind up on one side or another.))

Mundane Abilities
  Creativity
 Egress is a quick thinker, and is quite capable of pulling random things from his surroundings to accomplish his goal.  Being an engineer, he is quite adept at taking seemingly useless and unrelated things and making them into a dangerous obstacle for his opponents, or even things that can aid him, such as IED's or nooses or other random stuff.
((Improvised weapons - an appropriate object may be used as a comparable weapon without penalty))
((Improvised tools/Engineer - Option to Build Shit, at +1 (or no bonus with improvised tools).  You still can't make a gun out of paperclips, but a potato gun can fuck someone up.


  Spatial Awareness
  The ability to control and create these portals have given Egress an enhanced spatial awareness that borderlines on the genius level.  He is constantly surveying his surroundings to determine where portals may be placed if necessary.
((Most any detail about a room is immediately available.  +2 to search))

  Slight Agility
  Over the past two years, Egress has been doing self-training to increase his agility.  Being self-created, the training isn't hugely effective, and hasn't had a whole large amount of impact, but he is more agile than the typical person.
((Slight benefit.  Wink ))

Weakness
    Egress is still only human.  He has no abilities beyond the portals and his mental acuity.
((Being human isn't actually a weakness, you misanthrope!))

History
  Greyson was born into a normal, decent, loving family.  Well, they were, until his father became a drunk, and his mother began sleeping around.  His older sister became a prostitute, and his younger brother became a druggie.  Grey wanted nothing more than to help his family get off of this path of self-destruction but very soon found himself headed down the same path as his younger brother... a path which led him into a very dark place.
  So dark was his path, that he even began getting into the crime scene to make quick money.  It was the night he found his powers that also changed his life forever.  He created a portal on his bed that somehow threw him out of the wall beside the bed.  He marveled at his ability for a few minutes, then decided to experiment with it to test it's limits. Throwing things into one portal and watching them come out of the other.
  Then, he wondered what would happen if he created only one portal.  The shimmering reflective surface it created shown him his own reflection, a gaunt, pock-faced hooligan who seemed to have stopped caring about his own life.  He realized with perfect clarity what he had been doing to himself over the past year and checked into rehab.  One of the volunteers at the rehabilitation center was an engineer, a field that once Grey started to learn about, fascinated him.
 He dedicated his life and mind to working in the field of engineering.  A few nights a week he would patrol the streets as Egress, attempting to make sure petty criminals didn't get away with their crimes.  The image of a surgeon, flying up from a hole in the road to land in front of them, taking advantage of their surprise and knocking them out, then dragging them into an alley and taking their stolen goods, returning them to their rightful owners.
   He still keeps in touch with his family, and has only recently graduated school.  He now works as an engineer, and given his portal abilities, he has an intimate knowledge of spatial dimensions, making him excel at his job.  He sends some of his excess money to his family, hoping that they may use it to better their lives, though, he doesn't hold his breath. 
   Greyson Portman himself is one of those men who almost seems to go out of his way to remain unnoticed, from everything including his wardrobe and hairstyle, he tries to blend in.  This isn't exactly easy given that he's somewhat attractive and has a fairly athletic build, but he manages to blend in fairly decently.  He keeps a small apartment in his home city of New York, a cheap motor vehicle that serves mostly to get him to the store for food, since he walks to the subway station to go to work, and once a week, he has his dry cleaning done.  These are the only things he really spends his money on, and what he doesn't send to his family, he puts in the bank.  He's lived this way for the past year on a decent salary, so he has a good bit of funds in the bank, even though he really doesn't keep great track of it.
   As a generality, Egress goes on patrol four nights a week, and on occasion meets up with Salamander through chance, and they have a hell of a lot of fun scaring bad guys before dropping them smoking through a portal into the police station.
   He's a generally quiet person when he's not in his mask outfit, as he feels less empowered to do much of anything.  Because of this, he still hasn't gotten up the nerve to ask that girl Bridget from the dry cleaner's out to dinner... all he can do is smile.   His usual patrol partner is Vision, whom he was roommates with in college.

Equipment
sleeping bag (carried at all times)
motor vehicle
apartment
cell phone <–- Palmtop thingy, thanks to futuretech
cubicle
collapsable lapdesk
silvery metallic cigarette case
gum
string
paperclips
ping-pong ball
"mask" suit
"Business" suit

Bonuses:
+1 Build Shit
+2 Search


                       Egress

Egress has the Antero Seal of Superheroic Rockage
Last Edit: November 08, 2007, 06:05:25 PM by Aleric Logged

Skull and bones, posin' like a mannequin
In Moloch's Grove, such a bohemian

8833_mr._gm.png
toranoraneko Reply #8 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 11, 2006, 08:07:59 PM
Genetically Altered

Renown: +38/-3
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Posts: 3,599

A lonely chord, without a song.

Character Name: Gayle Leychek
Alias: Mistral
Age: 19
Sex: Female
Height: 5' 2"
Ethnicity/Nationality: Polish/Czech American
Religion: Agnostic

Appearance:
Gayle is a small girl, to see her you would probably think she was thirteen. Short and skinny, she wears a large grey overcoat to try to disguise her diminutiveness. Her long, brown hair has a six inch wide strip of azure in the front, and she has four pairs of stripes of the same color: one set per cheek, and one set on each side of her neck. These, she usually hides with makeup. Her wide eyes are stormy grey, and she tends to wear skate sneakers, cargo pants and tshirts. She prefers the colors purple, grey, blue and black for clothing.
         
Superpower:
Wind: Gayle, like her name implies, can call up and control winds. Some examples are:
- Tornado Force: Gayle has the potential to summon an F2 type gale that can uproot trees, flip cars and send people skidding on their backs.
((Area effect attack.  Roll at, and again each round you maintain it.  The first three rolls accumulate successes, which determine the damage it causes and the difficulty of keeping footing - i.e., 1st: 13 (total: 3).  2nd: 11 (total: 4).  3rd: 15 (total: 9) - after that, the wind holds steady at 9 until she fails a roll.  A failed roll disrupts the gale and it fizzles out; being injured calls for a roll to keep concentration, or the gale fizzles.  This is incredibly destructive, and terribly unselective.  Try not to catch your friends in it.))
- Controlled Blast: Gayle can also send precise shot of wind, accurately like gunfire. She can use these to knock down items, wind opponents like being suckerpunched in the gut, or any other number of blunt impact style attacks. It feels similar to a beanbag or rubber bullet round for those on the recieving end. She might not have the power to break bones with them, but she can certainly deal out hurt. ((+2 to hit, one shot per turn.  Kind of like getting hit with a rubber bullet or a football player.  Tends to knock people away.))
- Lift: Gayle can lift and guide to her small items, weighing under fifteen pounds. She must be in view of, or be able to see the item in some other manner to do this. ((Requires a roll and a turn.))

Mundane Skills:
- Level Headed: Gayle is from Chicago, and has a lot of common sense from growing up on the poorer streets, in the immigrant quarters. This keeps her not only on her toes and alert, but also always thinking for ways out of and around danger or conflicts. ((Skill: Streetwise, +1.  Roll to find/avoid dealers, anticipate danger, find a drainpipe, dodge bullies, etc.))
- Blending: Gayle has spent her whole life hiding who she is, hiding in crowds. A true wall flower, she can sink into the shadows and off the radar with little effort. Her diminutive stature also makes people overlook her as much younger than she is. ((Stealth +2))

Weakness:
- Tiring: Summoning the galeforce wind and sustaining it takes a lot out of Gayle. She can only do it for about ten minutes at maxium, and then usually blacks out if she pushes herself to that point.  ((After an extended use of the hurricane force wind (three rounds or more), she'll be at -1 on all rolls until she's had time to rest. VERY long use (ten rounds or more) will result in unconsciousness once the wind dies.))
- Inexperiance: This is her biggest weakness. Her power only emerged a few years ago, so she can't always make it do what she wants it to. Sometimes, nothing will happen when she tries to use them, and sometimes the exact opposite will happen of what she intended. She's a kid, and she's still learning. ((Critical failures on a 3 as well as a 2.  Critical failures will be Very Entertaining.))

History:
Gayle thought she was an average kid. She was always kind of small and skinny for her age, but some kids just are. And sometimes, when she was really mad, it would get windy. But that could just be coincidence. Until her twelfth birthday, when a few blue hairs sprouted in the widow's peak at the front of her hair. Over the years, they
developed into a thick azure streak, about six inches wide in her otherwise reddish brown straight locks. Two small stripes, ending in points and of the same color as her hair streak, also formed on each cheek and on either side of her neck during this same time. Desperate to remain normal, she covered these stripes with thick
makeup and tried without luck to dye the streak in her hair. Always an outcast for her size and poor immigrant family, she became more of one. She shrank in on herself and drew in like a turtle. Middle school finished at a pained crawl.

In highschool, Gayle excelled at class but still failed at making friends. She a had a few, other kids from the poor side of town who shared her hint of accent but not her secret. Then, the incident happened. As bigger kids will do, they often singled Gayle for abuse. This particular day, a senior pushed Gayle down a flight of stairs. But instead of falling, a massive whirlwind tore up the stairwell, pushing Gayle back to her feet. The other student ran away, shrieking about Masks.

Gayle was moved to a different school after that. She hid herself even more, gaining no new friends but graduating top of her class. She has no alter ego, no costume, and rarely uses her power unless she feels she's in danger. Perhaps if she had a mentor, another Mask, her powers could be worked to their full potential.
 
Equipment
Long Grey Overcoat
Palmtop Device (Older model, possibly nearing obsolete)
Wallet with School ID, and 18 bucks
Pocket Knife
Waterproof Watch (Like a Sport Timex)
Small Notepad Pad
Pen

Bonuses:
+2 Stealth
+2 Wind Blast
+1 Streetwise

Gayle has the Antero Seal of Superheroic Rockage



(In reality, she does have a nose. I just don't like drawing them. : p )
Last Edit: September 18, 2006, 05:46:08 PM by Antero Logged

"Where will I hang up my raincoat when this day is over? Like a leaf without a tree, nothing to cover over me. I'm like a character from a story, I don't exist."
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The P.u.P.P Reply #9 in Re: Hellhound On My Trail 2: Registration Thread — Posted August 12, 2006, 05:29:02 AM
Game Master

Renown: +122/-14
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Posts: 2,435

There are kangaroos in the world

name: Ed Jasons
alias: The Cursed Hero
age: 35
height: 5'11"
ethnicity/nationality: Unknown/light brownish (found abandoned and then adopted)
religion: Brooding


appearance:
In normal streetwear, the man known as Ed Marker just looks incredibly tired. As if the strain of day to day life has taken its toll far earlier than it should have. His short orange hair is showing strands of gray and he is skinny to the point of being unhealthy.

As a mask, his costume is completely black and form fitting. The only hint of light is on his face, where very faintly the shape of a skull can be seen.

curses:

pained empathy: Any unkind word, and violence performed, any act of cruelty, within a certain distance of Ed, he feels. While there is no lasting physical damage, a man taking a knife to the gut down the street from him, will leave him with the pain, until the man dies, is out of range, or is healed.
Constantly feeling the wounds of those around him, has given The Cursed an uncanny level of pain tolerance, able to stay focused and act where many would crumble to their knees. The fact that he can tolerate it, however, does not make it hurt any less, and he therefore takes unwarranted acts of violence very personally.   The range in which he feels the pain depends upon how strong the pain is, and how cruel the motive behind the pain was.
((Resistant to pain - 5 or below, rather than 6 or below, stuns))

death can wait: While The Cursed would like nothing more than to punish those that cause pain to the fullest extent possible, he finds himself limited. None can die by his hand, directly at least. While he has found this useful for interrogation purposes (although not exactly enjoyable when one feels every moment of the torture they inflict), sometimes he wishes he could just end some of the monsters that plague the street.
No matter how bloody a pulp he beats them to, they always survive, and more often than not, recover completely(in time). (("Fatal" blows lead to unconsciousness, rather than death, for foes.  Too bad he's not a goody goody.  Not a serious disadvantage unless you run into something that can also ignore pain and wounds short of death, and I'm sure I'd never do that to you.  He can still kill someone by accident, but it has to be a TRUE accident.  +2 to torture.))

the sad clown: Like the mask of legend, The Cursed emits rays of sadness. Anyone exposed to him for a prolonged period of time finds it incredibly hard to avoid a black, brooding depression. Ed can also focus this into a concentrated blast of sadness, if he tries.  ((All reactions at -2.  Can't get a date.  Boo hoo.  Sadness Blast is a non-damaging ranged attack that gives the target -2 for one round, -1 for the next, or stunned, -2, -1 if it's particularly successful.  This takes his whole round.))

near death experience: The constant pain The Cursed feels can never be ended by his own hands, directly at least. Any attempt at suicide that would have been successfu,l were he not cursed, leaves Ed in a state as near to death as possible, while his body repairs himself. The process usually takes less than a few hours, depending on the damage. His body does not repair itself at this speed to any other injury. ((Suicide is impossible.))

The Cursed has used this trick on occasion to fake his own death, or when he just needs rest and can't fucking get to sleep.

soul of the poet: Ed can only speak in rhyme. If what he has to say is too short to rhyme with itself, he has to rhyme it with whatever the person who spoke before him said.  ((To speak in high-stress situations (combat, frinstance), roll - a failure results in a choked stammer which may include only two words which must rhyme.  +2 rapping, due to practice.  People will think you odd unless you conceal it by rhyming with what they say.))

constant pain: When The Cursed is not protecting The Weak and punishing The Cruel, the pain builds. Reminding him that he should be out bustin' a mothafucka up. For brief periods the initial dull ache can be a respite from the pain he feels when beatin' down a thug or three, but if left unchecked, the pain grows to heights unbearable for even one as paintolerent as The Cursed. ((Over one day without a patrol or such, pain begins.  After three, all his actions are at -1.  After five, all his actions are at -2 and he must make his way home and into costume as quickly as possible or collapse screaming.))


gift:

path of the hero: When the Cursed performs tasks heroic in nature, he becomes better than a mere mortal. He is faster, tougher, harder to stop. The more heroic the action, the greater his strength. And not flashy melodrama. The intended result has to be heroic, not just the action.
Safe to say, as The Cursed is more focused on punishment and causing pain, this is a gift seldom used.  ((A Heroic Task will give him +1 on everything, or +2 if it's Incredibly Heroic.  Beating down thugs will be very unlikely to give you a bonus.  Saving children from a burning building would.))

mundane skills:
Although he doesn't look it, Ed is one though SOB. He also knows a lot about the bes