Author Topic: The Wolf Princess: Registration/OOG  (Read 20590 times)

Offline Zahnnie

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« Reply #60 on: December 21, 2008, 11:40:01 AM »
Okay, so if you want to make one of your specials just be the overall family of Fae Magic, then you get more types of stuff- like how Pix and I have Cantrips, and I have Ritual Magic. But if you want to call out a specific ability that would be in that as a special, it'll be more powerful. But slightly more limited in use. Ya know?

I think overall peeps should aim to have (# of Powers - # of Weaknesses = Level). Where powers and weaknesses are about equivalent to each other.
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Offline Count PuPPula

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« Reply #61 on: December 21, 2008, 02:26:08 PM »
I am liking this so far. :) I sha'n't do approvals until tomorrow though likely.

zeeeeee, I can't take the suspense

=/
Vaaaaammmpyyyyyyyyyyyyyyyyyyyyyyyre

Offline Colesla

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« Reply #62 on: December 21, 2008, 03:01:09 PM »
ADORABLE.

It seems like we're info-heavy, with only one muscle, really. That's okay, but if any of you guys are waffling between an info and a bruiser, I'd shove you towards the muscle!

I was originally gonna go sneaky too but it looked like everyone else had that covered. I figured the best thing I could be was pure brute. Just make sure to cover your tank. I'm the only one you got so far.

Offline machiavelli33

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« Reply #63 on: December 21, 2008, 03:02:38 PM »
Iszatz Imhotz Itouzun Doz

Race: Demonblooded

Level: 1

Appearance: Like many demonic creatures or creatures of demonic descent, Is has a human form, which he shifts to when he needs some amount of human functionality. This human form consists of a nominally human-looking six foot tall matchstick of a man, with a round chin, no hair anywhere on his body, sickly green-tinted skin, bright pink-colored eyes, and a jaw that seems eerily distended and broken, especially when he talks.
When he sheds this most basically constructed of disguises, his body most resembles that of a large ochre-red earthworm, as wide across as his human form, and fifteen feet in length.  There are no visible eyes, ears, legs, or arms, and a pyramid of tightly packed clustered teeth crowns one end.

Personality: Is does not exist on the same mental level as anyone or anything else.  He spends most of his existence without light and without sound.  He is fully capable of a reason, and that sort of cost-risk analysis that everyone does, but it is his reasoning, and his costs and his risks that he calculates.  He functions, simply, just not on the same wavelength as those around him.
His only other motivation is that of hunger.  When he becomes hungry, the need for sustenance will slowly consume his every thought and every other need until he has had his fill.

Powers:
Earthworm: While in his full capacity, Is, reaps all the benefits of being a fifteen foot long earthworm, including added strength, resilience to harm, adaptability to toxins, and the ability to burrow through the ground at astonishing speeds.

Sea Cucumber: Is's biological makeup mimics that of a sea cucumber, and his body as a result contains a large number of extraneous and redundant organs.  As a defensive measure he can eject these organs at his attackers, and will regrow them within a few days, provided he receives enough food.  These organs, upon leaving his body, are covered in his blood, mucus and plasma, and are highly paralytic and mildly toxic.  
He is able to enact this defensive measure in his human form as well, as his human body also contains the extraneous organs that his natural one does.

Lamprey: Is is an entirely carnivorous animal, and will feet on any remotely organic meat, fat, skin or blood that he finds.  He prefers not to chew, however, so his preferred food is largely blood.  Once Is has latched onto a source of food, it becomes almost impossible to remove him without extreme, excessive force.  His mind becomes singly focused on the task of consumption, eschewing anything else, and his body locks his jaw in place so that it becomes singly difficult for him to stop anyways, something he is largely find with.  Generally he will not stop until he has had his fill, or until the source of nutrition has been exhausted.

Weaknesses
Low Person: Like the majority of worms Is, when not in disguise, completely non-ambulatory.  He moves via rhythmic pulsations when he's not burrowing, which serves, but things like ladders, ledges, and particularly steep staircases become a problem for him.  Also don't ask him to hold anything for you, as even if he does so in human form, he may change, at which point your thing will end up on the ground anyways.  He is also blind, deaf, and mostly mute, which he only makes up for somewhat with tactile senses and ability to sense ground tremors.

Wet: Is needs moisture.  Without it, he becomes miserable, shortly after which he dries, shrivels, and dies utterly.  The air of the American northeast typically contains enough moisture to sustain Is's needs, but anywhere drier (heavily air conditioned indoor environs, for example) make him uncomfortable, and drier than that, he is placed at a severe physical risk.

Lightless: Also like most worms, Is is photosensitive.  This is not a positive thing, as light is a general indicator of heat and dryness.  Is is capable of discerning between most natural heat-generating light (i.e. from a fire, the sun, or a UV lamp) and manufactored lights which generate little heat and dryness (lamplight, maglight, fluorescent light).  The first type of light will always without fail cause Is to shy away, and likely to find some way of extinguishing it without getting his hands dirty, so to speak.  The second kind of light will simply irritate him, and on a bad day, a flashlight shined directly in Is's eyes will probably be the last thing you ever do.

History
The stories about Iszatz Imhotz Itouzun Doz are as varied as the people who tell them.
There are those who say that he escaped, crawling, from the pits of Tartarus where he'd spent an eternity chewing on the innards of the punished and fled into man's world, a nightmare among men.
Some say he is the spawn of a deranged human mother who copulated with a handful of worms ripped from the earth, and that he now wanders the land, hideous, seeking to exact his hate on those who would cross his path.
And there are those who would swear that Is was once a holy man, the most pious of souls, who was terribly cursed by a vengeful demon, who robbed him of his body, and took from him his sanity.

They all seem just as likely as they are not, and what one story cannot explain, another story does.

Nobody is going to be able to find out without some extensive, heavy snooping, however, as Is himself does not even know.

What is important is he is here now, where he has largely stayed out of sight before, and he has seen fit to help attempt to keep the peace between the vampires and the werewolves.

Approved: Z-STAMP!
« Last Edit: December 24, 2008, 10:21:54 AM by Zahnnie »
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Offline Zahnnie

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« Reply #64 on: December 21, 2008, 07:30:37 PM »
Arachne: still need your answers before I Z-STAMP!

Colesla: STAMPED!

P.u.P.P: STAMPED!

Goo: Conditionally STAMPED! (With what we spoke of in PM.)

Vel: Looks fine so far, finalize what you want and gimme a history and I will STAMP!

Mach: I am going to say that the Alternate Form, due to its awesomeness, will count as two Powers. So if you could either remove one Power, or add another Weakness (like maybe a period of weakness after you transform back to human, or something?), then I will Z-STAMP! you.
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Offline staticHD3

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« Reply #65 on: December 21, 2008, 09:36:40 PM »
Orenithaz "Oren" West 

Race: Dragonblooded

Level: 3

Appearance: Standing at 6' 1" and with a solid build, Oren is a bit of a sore thumb amongst his taller, willowier sisters and brother. Shaggy, light brown hair frames a severe, hatchet face, creased with lines from forcing a smile far too often. His glasses are an affection, as is the pipe he carries constantly, though that is more of social need then any other. He appears to be in his mid twenties, though his actual age is nearly a decade greater; like all dragon blooded his physical aging has slowed to a crawl at this point. He appears to be caucasian with a light tan, there's no way the slight bronzing to his skin could be otherwise. Most commonly  wears a comfortable sweater and jeans, though even in inclimate weather he carries a long coat.

Personality: The events of the year thus far have changed Oren. Previously he was content to simply let the world move around him, an outside observer. The kidnapping of Jessica Worthington and the subsequent destruction of his home awoke something in him. He has come to realize that he can no longer stand idly by, ignoring the plight of those whom he can help. There's a confidence about him now that was never there before, but a previously unseen warmth too. He shines like the sun in the presence of his friends, and has lost most of the chill around strangers, though he still tends to be overly formal.

Powers:
Pure Blood: While most dragonblooded can assume some degree of their ancestor's qualities, it's rarely more then a single aspect. Scales to provide armor. Prodigious strength. Fiery breath. Maybe his father was also descended from dragon stock. Maybe his mother made a deal with foreign powers on behalf of her final child. Maybe he just got lucky, but whatever the reason, Oren has it all, the full package. With a little focus he is able to assume the form of his ancestors for a short while, with all the benefits that come along with it. It is now known in the Boston area that there is a dragonblood who can assume his ancestral form.

Perfect Memory: The stories about dragons being fonts of knowledge may not have been too far from the truth. Oren realized very young that if he read something, he could recall it perfectly. As such, he's been reading anything he could get his hands on since then.

Heart of the Sun: With a little experimental surgery at the hands of the goblin Bogwizzle, Oren has developed a magical connection to the Sun.
*Nourish: Oren draws upon and stores the energies of the sun by spending time in sunlight. This removes the Winded penalty, as well as allowing him to boost his normal metabolism and general reserves of energy slightly. It is possible to overtax this ability, it ceases to function if he goes for too many days without exposure to direct sunlight.
*Flare: Oren is able to call upon the sun, producing fire within close proximity to himself that both burns as normal fire and shines as sunlight. Generating this fire is somewhat tiring to Oren, if he has been relying on Nourish to power his transformations recently, this will leave him weak and weary.
Penalties:
Wyrmsign: Oren's thicker blood is both a blessing and a curse. While not shifted he has to be careful to reign in his emotions, as his breath starts to come out as thick, sluggish tendrils of smoke whenever he gets excited for any reason. He often pretends to be smoking a pipe if he cannot retain sufficient control over himself.

Winded: Assuming his dragon form takes a tremendous amount of energy from Oren. If he is well rested and full this doesn't pose an immediate problem, however if he isn't, then he must nearly gorge himself either while in dragon form, or immediately after returning to his human shape to regain the energy or else he drops into a near-coma that may last for days, depending on how badly he exerted himself while veered. Assuming optimal conditions, he absolutely refuses to change from human to dragon more then once in a 12 hour period for fear of the strain rendering him incapable of even moving once he's changed, though if the lives of him or his companions depended on it, he might be willing to try. Nourish removes this penalty

Blood Feude: Claude Entremont: At his final encounter with the vampire Lord of Boston, Oren declared war on Claude Entremont for the lack of remorse or attempts at reparations for the abuses he and his friends had suffered, as well as the potential damage to the community at large. The opening salvos have been launched, consisting of a financial attack on Entremont's holdings, as well as alerting the very irate Matron of a pack of hellhounds as to the location of the vampire's base of opperations.

History: There be Dragons Here.

(click to show/hide)

Since the events of The Wolf Princess: Oren walked out of Marra's house one morning in January and into the wide world at large, telling no one the specifics of his journey. He left behind a way to be contacted if he was desperately needed, but no one has heard from him in mont... hey, did the phone just ring?
 
Approved: Z-RE-STAMP'D!!
« Last Edit: May 15, 2009, 12:05:57 PM by Zahnnie »
Q: Look, look! Idea! *penis*

Offline machiavelli33

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« Reply #66 on: December 21, 2008, 10:45:18 PM »
Added a weakness, have a look and lemme know, yo.
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Offline thedrunkenmonkey

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« Reply #67 on: December 22, 2008, 01:13:17 AM »
Name: Creighton, AKA Winter's Bonetaker

Race: Unseelie

Appearance: Habitual negligence in one’s appearance is a standard if you’re a practicioner of the dark arts or have anything to do with Her Dark Majesties. Creighton is the exception to prove the rule. His clothes tend to be dark blue and black in color with limited gradiations from dark navies and blues. When in a work uniform, he wears wide leather belts and tends to wear a battered leather coat that hugs his body more than it flares and dozens of pockets. Crepe-soled zip-on boots, copper shield bracelets, and combat fatigue pants are mostly in his closet. Ziploc baggies and latex gloves are ALWAYS in his pockets. The bright purple hair that regrows every night is carefully shaved to the scalp (it is SO hard to make a good impression looking like an extra from SLC Punk).

At six feet tall, with a completely average build and shaved head, there’s nothing really to mark him as anything other than a human being, save the violently purple eyes that shine through the masking lenses that do little to convert the color, but do an adequate job of making his cat eyes into human pupils. His one vanity weakness - diamond earrings dangle in curved hooks from each earlobe - pure enchanted ice, carved into hooks. A winding purple pattern of bones winds around his left forearm - a tattoo, but no tattoo looks that fresh and wet.

Personality: First impressions – if you could take the smarmiest geek, shove it into the skull of Hamlet’s jester, and subtitle his mocking the Prince of Denmark with a smirk on its face while Hamlet waxes on about the indignity of death, you might have a glimmer. For the most part, Creighton’s not much to talk unless he finds a good reason, and many times, it’s because he finds something amusing as hell. There is one other thing - Creighton always tells the truth. Exactingly. He is not always much of a chatterbox, but what he says is always one hundred percent truthful.

Powers

Unseelie, Winter – Creighton has the ability to use (and abuse) corruptive forces of the Winter Court. He is able to call upon Winter to help him perform his position’s responsibilities. This involves calling down blizzards, rainstorms, high winds, intense cold, and other nifty tricks that can cause major irritation when someone turns down the register eighty degrees in a matter of microseconds. It's also helpful in freezing blood before it goes much further down the drain.

Lightning reflexes. Creighton’s father was the Godhes Sidhe. Very few outside the Courts know what that title entails, but in any formal organization of human politics, there is always what would call the “problem solver” that’s off the radar of normal behavior. The Godhes Sidhe is considered above such things and would never soil his hands with any primitive details. But his successors are born to the position, trained, raised, and bred, not chosen. It is said that the Godhes Sidhe is not a desk job. The fact that Creighton can move fast is part of normal Fae experience, but he can (and has) outmoved even a Summer Knight or Assassin, and has kept some of the Unseelie from removing his bloodline entirely to make way for a new family inheritance.

Weaknesses
Creighton cannot tell any lie; whether this is a sign of his lineage's blood strength to Unseelie Court Nobility or just a compulsion one of the Unseelie Royalty has placed upon him is an entirely different question.

Clumsy. Believe it or not, stealth and seduction are supposedly key components of a Fae's arsenal. They're not in Creighton's. He's actually been filmed by other Winter Fae slipping on ice. Fast moves are AWESOME if you can keep your feet. Creighton can't always pull that one off.

Creighton cannot break promises, oaths, or agreements. He's upper Fae, which means he's got Responsibilities.

Creighton cannot cross thresholds unless invited. In this definition, a threshold is a place bound of living magic. Places of faith and of long-term familial dwellings have thresholds – college studio apartments do not.

Creighton is one of a few Unseelie who do cannot travel through the Never Never without explicit relation to being the Bonetaker and only as a part of being the Bonetaker. This pisses him off to no end, especially when stuck in lines at Kennedy International.

Creighton cannot touch pure gold or iron. This could account for why he tends to hate any Food Network show that encourages dropping gold leaf on desserts – or drinking Goldschlager. He’s also exceedingly allergic to strawberries, but that entails a vomiting reaction.

Creighton is under an unbreakable compulsion to protect the Unseelie Veil (see in History, for details) at any cost. He is also under standard compulsion against the direct killing of any Fae within the Unseelie Court.

Heat is not Creighton's friend. For people who don't deal well with cold, reverse that. If he could coast around in shorts and a t-shirt without attracting attention in the dead of winter, he would.

History

Creighton's official Court Title is Bonetaker. In the traditional mob sense, Creighton is a “cleaner” – the kind of creature that comes in to restore balance, paint the walls, wipe down the fingerprints and wash the floors – metaphorically (and sometimes literally).  But in general, his general skills prior to falling in with “a bad sort” (IE, the rest of the team) relies strongly on his cleaning up of a few situations – mostly, cleaning up their damn messes. His speciality has been on the removal and cleaning. When people talk about the people who just go missing (no body found, ever, no explanation) in the United States in a single year, that’s simply Creighton. Or one of many of the Court's other Creightons.

If MiB had Agents J and K, Agents Zed, B, D, C, and M, then Creighton would be Agent X in the Unseelie Court. He isn’t the Knight, the Captain of the Guard, the Emissary, or the Winter Squire. He’s the guy holding the deneuralizer. Or trying to.

(click to show/hide)

Side Note: The Unseelie Courts don't have the cute sprites, pixies, gnomes, or dryad that the Seelie do. Winter's army operatives are often wisps, trolls, ogres, snowmen, goblins and white sylphs. They are not amusing. They are not very often critters of fun and joy. In point of fact, they are the primary reason Creighton carries half-silver, half-iron bullets in two special clips at all times. If they go rogue, adding the phrase "this suspect is armed and dangerous" is like saying "sometimes Boston gets a bit colder in winter." Thus, The Bonetaker is truly a position that in the Courts has a high chance of early retirement, but does also have the authority to terminate with the Winter Queen's authority to protect the Veil under any circumstances. Warrants go out regarding Unseelie violations; dead or Fae wishing very very hard that they had been killed come back.

Approved: (blank)
« Last Edit: December 23, 2008, 02:16:37 AM by thedrunkenmonkey »
You are TOO my monkey.

Offline Count PuPPula

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« Reply #68 on: December 22, 2008, 03:23:06 AM »
Mach, is your guy deaf and blind and junk in human form as well?
Vaaaaammmpyyyyyyyyyyyyyyyyyyyyyyyre

Offline machiavelli33

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« Reply #69 on: December 22, 2008, 03:31:09 AM »
No.  He is blind, deaf and mostly mute in his natural form but has increased tactile and tremor sense, and in human form he is capable of seeing, hearing and...speaking, sort of, but has normal tactile sense and no real ability for sensing tremors.

He can, however, still eject his organs from his body.
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Offline Count PuPPula

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« Reply #70 on: December 22, 2008, 03:32:01 AM »
Okaly.  8)
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Offline thedrunkenmonkey

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« Reply #71 on: December 22, 2008, 04:11:58 AM »
I was originally gonna go sneaky too but it looked like everyone else had that covered. I figured the best thing I could be was pure brute. Just make sure to cover your tank. I'm the only one you got so far.

Heh. I'm not sure, but I may have PEWPEWPEW ZERGRUSH down.
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Offline LoneCoon

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« Reply #72 on: December 22, 2008, 06:39:17 AM »
<added to sheet>
« Last Edit: December 22, 2008, 09:27:46 PM by LoneCoon »
Jesus Fucking Christ is our lord and fucking savior.
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Offline Zahnnie

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« Reply #73 on: December 22, 2008, 01:43:30 PM »
I am in Texas at my folks' and have limited time to read stuff over.

Monkey, at first glance Creighton seems pretty high-powered for this run. You gave yourself a lot of minor Weaknesses I see but there's still a lotta lotta stuff up there. Can you tone down the power set for either Necro or Unseelie powers? Maybe less variety, or just less force... this is like a level 3-4 character as written I think :)

You also appear to have turned our Fae Courts into an exact copy of the Dresden Files courts. I am uncertain about this! I like originality!

I dig the character concept but we need to sand down some of these edges :)

Other peeps, I shall get back to ye. Coon, Statici, you're looking fine.
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Offline staticHD3

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« Reply #74 on: December 22, 2008, 03:52:27 PM »
Fuck. I was expecting writing Oren's history to take about two hours less then it did. On the plus side, he's sounding off loud and clear in my head now.  :)

Cliff notes for how he knows the group at large: he had some info pertaining to the demon of the incident last year. He tagged along for the ride to see it put down.
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Offline LoneCoon

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« Reply #75 on: December 22, 2008, 04:32:21 PM »
Jacob Hamilton is now completed, with added picture.
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Offline Crystal

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« Reply #76 on: December 22, 2008, 05:16:31 PM »
Name: Sarai
Nicknames: Ray, Rye, Sarah


Race: Human Witch, spiritual New-Age focus

Level: 1


Appearance: Long, wavy golden brown hair. Petite and curvy.  Nearly always wearing something flowing and white, green, or brown.  Barefoot in any season she can manage it, she's not all that fond of clothing in general.  

Personality: Kinda hippie-dippie.  In touch with her inner, like, karmic cycle, man.  Thinks it would be groovy if we all got along, but is smart enough to realize that's not going to happen.


Powers

Whoa, you, like, need some Reikki: This is a healing power.  It's not Final Fantasy white mage-style, but it does heal cuts, scrapes bruises, etc; stabilize those in critical condition; can begin knitting broken bones; deals well with most normal burns, that sort of thing.  She had to learn advanced first aid for it to be completely useful, since a partially healed compound fracture is a BAD thing if it wasn't set straight first.  She MUST physically touch the injured person to use it.

I'm just in touch with like, my chi and stuff - Cantrip power, as so deftly explained above.

Aura Reading - What it sounds like, sorta. She can get a vague idea of emotional state off of people she is looking at by looking at their auras.  It's just that, vague.


Weaknesses

Difficult to take seriously - Because she's such a New Ager/Hippie stereotype, most people just, like, blow her off, man.  No one seems to want to take her advice, for some reason, and they don't always believe she knows what she's doing when she attempts first aid.

Needs a power item to use her powers - I like, can't heal you if I can't find my amethyst power-focusing crystal.  I can't quite call down the divine energy of the universe without it!

History
Sarai was raised by very strict Orthodox Jewish parents in New York, and when she hit 16, she had had ENOUGH of them oppressing her.  She stuck out her thumb and hitch-hiked as far away as she could get, which was San Fransisco.  She hung out there eating macrobiotic food and getting really stoned with the hippies for about 15 years, and then decided that her Chakras were in better alignment when she was on the East Coast.  Her parents had long-since disowned her hippie-ass, so she instead followed her then-boyfriend to Boston, which she says had a "better vibe anyway".

She has latched on to the group in an effort to find more people who are "like, gifted", just like her.  She's kind of irritating, but they keep her around because when people get injured by the nasties they're going up against, she's a good person to have around and she can often tell by looking who's lying to the group.

Approved: Z-STAMP!
« Last Edit: December 24, 2008, 10:24:19 AM by Zahnnie »
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Offline Colesla

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« Reply #77 on: December 23, 2008, 01:54:41 AM »
Sweet, good to have a healer. We're gonna need one.

Funny. I keep thinking of this in game terms but I keep forgetting that this is supposed to be a non-game. I'm still a little fuzzy on how that's gonna work. I mean, there's gotta be some regulation to keep someone from saying something like 'I charge the big evil vampire lord and rip his head off while simultaneously impregnating the hot wolf princess'.

Also, if there are no dice rolls to tell us that the thing we're attempting went badly, who's gonna let their character get their guts spilled open or wedgied or anything? Also, who's gonna be dick enough to do something like that to someone else's character?

I'm not saying anyone here will take advantage of the whole self-regulation thing, I'm just unclear on how its supposed to work. If I'm supposed to manufacture my own character's misfortunes, I will. It just seems like that might be hard to balance.

Offline thedrunkenmonkey

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« Reply #78 on: December 23, 2008, 02:04:59 AM »
I am in Texas at my folks' and have limited time to read stuff over.

Monkey, at first glance Creighton seems pretty high-powered for this run. You gave yourself a lot of minor Weaknesses I see but there's still a lotta lotta stuff up there. Can you tone down the power set for either Necro or Unseelie powers? Maybe less variety, or just less force... this is like a level 3-4 character as written I think :)

You also appear to have turned our Fae Courts into an exact copy of the Dresden Files courts. I am uncertain about this! I like originality!

I dig the character concept but we need to sand down some of these edges :)

Other peeps, I shall get back to ye. Coon, Statici, you're looking fine.

There's irony for you - I was running it out of the oldschool Fae handbooks (with crossover from D&D necromancy books) I'd remembered from White Wolf back in the 90s. Guess whoever wrote the Dresden files must be a fan. :D

Scrapping and rewriting.
« Last Edit: December 23, 2008, 02:06:35 AM by thedrunkenmonkey »
You are TOO my monkey.

Offline Count PuPPula

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« Reply #79 on: December 23, 2008, 03:09:55 AM »
Funny. I keep thinking of this in game terms but I keep forgetting that this is supposed to be a non-game. I'm still a little fuzzy on how that's gonna work. I mean, there's gotta be some regulation to keep someone from saying something like 'I charge the big evil vampire lord and rip his head off while simultaneously impregnating the hot wolf princess'.

I think we're all pretty good at self regulating! As was the point. Well... some of us. *suspicious glancings*

Alllllthouuuugh

I didn't really complain when Markus's power started going down towards the "godlike in nature" path, so maybe I'm not really one to talk. >_>

Oh man, using a concentration camp full of Tallies as a giant ray gun of doom was the best ever.

</WU rememberence>
« Last Edit: December 23, 2008, 03:11:57 AM by The P.u.P.P »
Vaaaaammmpyyyyyyyyyyyyyyyyyyyyyyyre