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Index — Alright men. Time to wage war! Pages: 1 [2] 3 4
Aleric Reply #20 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 06:04:39 PM
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I hunger.

Ooh, finally classes. Cheesy I had my character all finished last night except for her class. Now I have to decide...

Unfortunately, there are no women in the Imperial Guard.  Women in the Imperium only fight with the Sisters of Battle, and this isn't a Sisters of Battle campaign.

A medikit/medic training, how much would that cost?

Medics are noncombatants, but if you really want to be one I can write up a class for you.  You can get a regular medikit and be able to use it untrained for... 1 point.

Is the Priest slot reserved for me?

Scourge and Purge! Scourge and Purge! Have faith brothers, faith in the glory of the Emperor and the purity of mankind! Burn the heretic, kill the mutant, purge the unclean! Let not your faith falter, for that is the way of damnation, but trust the Emperor to deliver! It is better to die for the Emperor than live for yourselves! You will find glory in this life in the service of the Emperor, or you will find glory in the next one, but do not falter or the Emperor will turn his face from you!

And so on.

It's reserved only because there can be only one.  Though after that display of oratory, you're welcome to it.  =P
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Hasuko Reply #21 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 07:26:17 PM

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Evil Goth Loli.

Unfortunately, there are no women in the Imperial Guard.  Women in the Imperium only fight with the Sisters of Battle, and this isn't a Sisters of Battle campaign.

Well boo for that. I guess Maya Tsao will either need to get a sex change or wait for a SoB campaign. Sad
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御人形だから倫理もへっちゃらみたいです・・・
jabbaciv Reply #22 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 08:08:19 PM
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We can't stop here, this is bat country

Unfortunately, there are no women in the Imperial Guard.  Women in the Imperium only fight with the Sisters of Battle, and this isn't a Sisters of Battle campaign.

Yes there are Tongue

Imperial Guard (40K)

Quote
The army itself is characterised by being capable of fielding a multitude of lightly-armoured, average infantry in combination with some of the toughest and most powerful tanks in the game. In the game universe, the Imperial Guard is a colossal military organisation consisting of many trillions of men and women from a million different worlds and systems within the Imperium of Man.

From elsewhere:
Quote
The composition of the Imperial Guard is roughly half women half men. The Adeptus Mechanicus is well aware of genetics and state that an over culling on male weakens the blood lines.

Additionally, the Gaunt's Ghosts series has a mixed-gender IG unit as it's focal point. There are also all-female and all-male units encountered in the series. Same goes for the Commissar Cain series. Basically, when you need every last person to defend against Tyranids, Orks, Chaos, Eldar, Dark Eldar, Tau, Necrons, and various assorted rebels and unclassified xenos, you take what you can get.

Although it is entirely possible, especially as the Founding of this particular unit was on an agri-world, that this particular IG unit is all male. Usually it's hive-world units that tend to be mixed-gender, as the hiver gangs they recruit from can be either male or female. Agri-world foundings are usually more traditional in nature.
Last Edit: November 06, 2007, 08:13:38 PM by jabbaciv Logged

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Aleric Reply #23 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 08:16:34 PM
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I hunger.

Yes there are Tongue

Imperial Guard (40K)

My bad.   Even so...

Quote
Although it is entirely possible, especially as the Founding of this particular unit was on an agri-world, that this particular IG unit is all male. Usually it's hive-world units that tend to be mixed-gender, as the hiver gangs they recruit from can be either male or female. Agri-world foundings are usually more traditional in nature.

Bingo.
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jabbaciv Reply #24 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 08:34:46 PM
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We can't stop here, this is bat country

Seriously there is so much fucking information spread in random places for the Guard and for 40k as a whole that it'd be impossible to know it all front to back, don't feel bad. And 40k is my new Star Wars (science fiction setting that I know waaaaay too much about).
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Don't confuse a position that is both a logically and morally defensible one with dogma.
"The laws and Constitution are designed to survive, and remain in force, in extraordinary times." -SCOTUS Justice Kennedy
toranoraneko Reply #25 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 08:38:45 PM
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A lonely chord, without a song.

Yes there are Tongue

Imperial Guard (40K)

From elsewhere:
Additionally, the Gaunt's Ghosts series has a mixed-gender IG unit as it's focal point. There are also all-female and all-male units encountered in the series. Same goes for the Commissar Cain series. Basically, when you need every last person to defend against Tyranids, Orks, Chaos, Eldar, Dark Eldar, Tau, Necrons, and various assorted rebels and unclassified xenos, you take what you can get.

Although it is entirely possible, especially as the Founding of this particular unit was on an agri-world, that this particular IG unit is all male. Usually it's hive-world units that tend to be mixed-gender, as the hiver gangs they recruit from can be either male or female. Agri-world foundings are usually more traditional in nature.

Shhh...Dinnae question God.  Tongue
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"Where will I hang up my raincoat when this day is over? Like a leaf without a tree, nothing to cover over me. I'm like a character from a story, I don't exist."
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Oniichan Reply #26 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 08:48:35 PM

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Not here anymore.

No women works fine for me.  Less dissention in the ranks that way, don'tcha know. 
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Revolution:  If you can watch a woman take it from two guys while chowing down on some low-fat yogurt with some grapes... I think you have a problem.

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jabbaciv Reply #27 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 09:25:53 PM
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We can't stop here, this is bat country

That's what the prostitutes in the camp follower retinue are for >.>

See, IG regiments are followed around by merchants, family (sometimes), noncom support personnel, prostitutes, etc. Typically the camp followers stay on the massive troopships, unless it's going to be a long and/or not particularly dangerous campaign.
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Don't confuse a position that is both a logically and morally defensible one with dogma.
"The laws and Constitution are designed to survive, and remain in force, in extraordinary times." -SCOTUS Justice Kennedy
Aleric Reply #28 in WH40K: Fifteen Hours Registration/OOC — Posted November 06, 2007, 09:29:59 PM
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I hunger.

NO SPACE WHORES.

/cry
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Hasuko Reply #29 in WH40K: Fifteen Hours Registration/OOC — Posted November 07, 2007, 02:44:42 AM

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Evil Goth Loli.

Bah.. Everyone wants to be a space whore.
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御人形だから倫理もへっちゃらみたいです・・・
Aleric Reply #30 in WH40K: Fifteen Hours Registration/OOC — Posted November 07, 2007, 10:19:18 AM
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I hunger.





These were too good not to share.

Last Edit: November 07, 2007, 10:24:38 AM by Aleric Logged

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K Reply #31 in WH40K: Fifteen Hours Registration/OOC — Posted November 07, 2007, 10:31:19 AM

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OI! Dat'z not a propa' Orky way ta foight!
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"Kittens are so awesome. You know what's worse then kittens? TERMINATOR 3." - S*S
S*S Reply #32 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 11:03:59 AM
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1. So, a chameoline cloak... how much would it cost/how would it work?

2. Can a ratling buy normal guns, and use them?

3. Is the surveyor one-shot only, or can it be redeployed?

4. Can we carry more then one rifle type weapon?

Heh. Weird thought, but if jabba takes an eviscerator, then we have a crazy zea lot priest as our only anti-tank soldier...
Last Edit: November 08, 2007, 11:07:42 AM by S*S Logged

...It's JOHNNY. Jeepers, how hard do you think it is to distract him?  It's like, more difficult to distract a kitten. -Majestrix
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What are good/neutral things about me?/Bad things about me?

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CuddlyCuteKitten Reply #33 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 11:45:55 AM
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No meltaguns? Sad

I'm considering playing as an imperial stormtrooper (or just plain old guardsman) with a meltagun. Especially seeing as there are no arbite or accolyte class to play as.

It all depends on if this is played by posts at any time of the day or at a specific time.
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LoneCoon Reply #34 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 01:01:47 PM
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Foul Mouthed, Lab Coat Wearing Psycho

Name: Octavious Shindig
Age: 46
Class: Techpriest Enginseer

Physical Description: Octavious was born without his left arm, and missing the lower half of his right leg. He has since replace them with bionic tools that further help him to service the emperor.  He wears a respirator that covers half his face. Otherwise, he has stringy, wild black hair, and wears a modified bomb disposal suit with a pair of vision enhancing goggles. Pockets and pouches hang all over his belts and suit.

Personality: Octavious is a creative, but very serious fellow. He doesn't seem to have a sense of humor, or a real friendly attitude. In fact, his monotone voice can be really irritating. Most people avoid him because he's got artificial limbs and half his face is taken up by a respirator. He's not depressed at all about this though. It's his job to seek the glory of man through the machine.

Background: Octavious was born misshapen and broken. As a newborn, he was cast out of his village as they believed that malformed child was an omen of bad luck. He left to die in the wilderness. Luckily, Octavious was found by a group of the Adeptus Mechanicus, who saw him as a grand experiment. He was taken to be given a chance, and to be raised by the cult. It was fortunate that he was found when he did, as the village was destroyed a week later in an unrelated accident. Guess the omen wasn't so far fetched after all.

As a youth, Octavious grew to understand the cult and it's service to the Emperor. He tinkered with all manner of things, becoming a well rounded techpriest, knowledgeable in a bit of everything. As he grew, he added to his artificial arm, enhancing it's functionality by adding a soldering tool, torches, screw drivers, and bits of whatever else he could weld on. He kept his leg as a simple prosthesis because while he believed in the Machine, he did not want to lose his humanity to it. This has been a major failing point to the rest of the order and slowed his advance through the ranks considerably.

Because he's made a fairly successful career out of irritating his supervisors, he has been stuck in situation after situation where he is either ill equipped, or occasionally unequipped all together. Thusly, he's become adaptable at scrounging and putting together what he needs from scraps, making him particularly handy when the chips are down and things are all half blown up. He's fond of booby traps and other improvised solutions, thusly becoming exceptionally good at making them. He has also learned that carrying a footlocker of spare parts is a great idea.

His two servitors, Meh-tahl and Xpu-ngh, are his support no matter where he travels. Meh-tahl is a tech servitor, being a smaller, more agile, servant who's primary duties are repairing and retrieval of materials for repairs. Xpu-ngh is a combat servitor, designed for keeping the enemy at bay while Octavious and Meh-tahl do their jobs.

Gear:

Bolter Pistol (1)
Power Axe
Servo-arm equipped with repair tools
Satellite Linkup (2)
Footlocker o' parts

Servitors:

Meh-tahl - Tech servitor
Xpu-ngh - Ranged Combat servitor




                                       WS       BS      S       T       Int       D       W         I       A       Ld       Sv
Octavious                 +3       +3     +3     +3     +6     +4      2      +3   1+1    +8      +4
Meh-tahl                  +3       +3     +3     +3     +5     +3      1      +3     1     +2      +2
Xpu-ngh                   +3      +4      +3     +3     +2     +3      1      +3     1     +2      +3

Weapons:

Bolt Pistol - Str 4 weapon, -2 to target's armor save bonus

Power Axe - Close Combat weapon, ignores armor bonuses

Xpu-ngh - Plasma Gun - Str 7 weapon, -5 to target's armor save bonus (to a minimum of +0)

Special abilities:

Vehicle/device repair
As a part of the Adeptus Mechanicus, you have an innate ability to effect repairs on any mechanical device.  Repair rolls are made with your intelligence score, and the repairs take 1D6x2 minutes.
Special!  For having a tech servitor with you, you gain a competence bonus to effecting repairs, and get an additional +3 to repair rolls.

Blessing of the Machine God
Octavious may place his hands on a damage vehicle and whisper a prayer to the machine gods.  Roll to repair is made as normal, and if successful, the repair is effected immediately.  Only one damaged system may be repaired this way, and if the power fails, it may not be re-rolled on this vehicle for 1 hour.  You do not gain the tech servitor's competence bonus when using this ability.

Octavious is Approved by the Census Officiatus of the Imperium.
Last Edit: November 08, 2007, 07:49:16 PM by Aleric Logged

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Yeah, well.. the metaphor "team player" is just a euphemism for slave. I don't want to be on your team; your team SUCKS. -Detour from Fark.com
Vision

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Aleric Reply #35 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 01:33:52 PM
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I hunger.

1. So, a chameoline cloak... how much would it cost/how would it work?

no chameoline cloaks.  there weren't any allocated to this particular platoon.

Quote
2. Can a ratling buy normal guns, and use them?

Yes, however, you won't get your full BS bonus to using the other weapons, as these ratlings were only trained with their sniper rifles.

Quote
3. Is the surveyor one-shot only, or can it be redeployed?

Actually, these surveryors are carried, as part of a delayed-signal sattelite link.  They don't update constantly, as they only do so every five to seven minutes.

Quote
4. Can we carry more then one rifle type weapon?

You can carry up to two rifle type weapons.


No meltaguns? Sad

I'm considering playing as an imperial stormtrooper (or just plain old guardsman) with a meltagun. Especially seeing as there are no arbite or accolyte class to play as.

It all depends on if this is played by posts at any time of the day or at a specific time.

Infantry class is basic guardsman.  There was very little in the way of heavy weapons allocated to this set of platoons.  You aren't going to end up being very well equipped units, due to part of the storyline, so there aren't any meltaguns or multi-meltas or the like, hate to say.

As for when we're playing, it will be set up so that it is going to be post at any time of day on the forum, and I will respond in time.  However, once the group is all together or at least enough of the group, I'm going to probably be running it on AIM and posting the transcripts.


LC... working up your bonuses, posting them shortly.
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Skull and bones, posin' like a mannequin
In Moloch's Grove, such a bohemian

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S*S Reply #36 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 02:02:07 PM
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no chameoline cloaks.  there weren't any allocated to this particular platoon.

Awwwww! Why do you hate freedom, Raven?

What BS would I get from other weapons?
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...It's JOHNNY. Jeepers, how hard do you think it is to distract him?  It's like, more difficult to distract a kitten. -Majestrix
Most [political] problems are the product of complex conditions. They require trade-offs and policy expertise. They are not solvable through the mere assertion of sterling character.
What are good/neutral things about me?/Bad things about me?

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CuddlyCuteKitten Reply #37 in WH40K: Fifteen Hours Registration/OOC — Posted November 08, 2007, 02:04:51 PM
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